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Game crashes to the desktop upon entering the cave on my farm. EVERY. TIME. Is anyone else experiencing this??
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IMORTANT EDIT: I've rolled back to 1.07 to see if it worked and then when I updated again it works now. The error log says there was a missing file so I guess it didn't download the first time. Try verifying your game files or uninstalling and reinstalling it again. Remember to backup your saves.

Original post:

Same here. Lost the entire 1st day of playing 1.11

Found an error log in my save folder

Message: Error loading "Mines\mine". File not found.
InnerException: System.IO.FileNotFoundException: Error loading "Content\Mines\mine.xnb". File not found.
w Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
w Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
Stack Trace: w Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
w Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
w Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
w xTile.Display.XnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) w C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:wiersz 94
w xTile.Map.LoadTileSheets(IDisplayDevice displayDevice) w C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Map.cs:wiersz 309
w StardewValley.Game1.UpdateOther(GameTime time) w C:\Users\tomc\Documents\Visual Studio 2010\Projects\Stardew.XNA\Farmer\Farmer\Game1.cs:wiersz 2964
w StardewValley.Game1.Update(GameTime gameTime) w C:\Users\tomc\Documents\Visual Studio 2010\Projects\Stardew.XNA\Farmer\Farmer\Game1.cs:wiersz 1598
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w StardewValley.Program.Main(String[] args) w C:\Users\tomc\Documents\Visual Studio 2010\Projects\Stardew.XNA\Farmer\Farmer\Program.cs:wiersz 35
Post edited October 11, 2016 by Pirate_PL