Posted August 03, 2016
high rated
Changelog for update 1.06 (added 21 March 2016):
- Added unique dialogues for all spouses.
- Spouses now leave the house on mondays.
- Value of most animal products increased.
- Holly is now poisonous.
- Missing events problem shouldn't happen anymore.
- Fixed weird rectangle lighting problem.
- Flooring can now be removed by bombs.
- You can press a "menu" button (Esc. or 'E' by default) to close out of yes/no dialogues
- If no other function is mapped to it, the 'Y' key will choose "yes" in a yes/no dialogue
- You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
- Fixed disappearing item problem. (items can still be destroyed by farm debris)
- Kegs now require oak resin to craft.
- Bee houses now require maple syrup to craft.
- Tortilla price changed from 75g to 50g.
- Nautilus shell (artifact) renamed to Nautilus fossil.
- Minor fixes.
- More secrets.
Changelog for update 1.05 (added 10 March 2016):
- Restored a "Lost" Shane event.
- Changed earthquake to Summer 3rd... to make it clear that it's the season change that kills crops.
- Increased opportunities for iridium. The chance to find iridium in the skull caves increases significantly every ten levels.
- Added a zoom in/out feature to the options tab.
- Added volume sliders for ambient sounds and footstep sounds.
- Added snow transparency slider.
- Added option to turn off flash effects.
- Added lighting quality option.
- Leah's schedule has been fixed.
- Spouses who have jobs won't get stuck in the bus area anymore.
- Upgrading a house with crafted flooring should no longer cause a mess.
- Added quest (Rat Problem) to make it clearer that you have to investigate the Community Center.
- Restored more advanced NPC end-point behavior.
- "Secret" NPC's should no longer show up on calendar until you meet them.
- Escargot, chowder, etc. should now properly give fishing buff.
- You now truly cannot pass the bouncer.
- You can no longer get stuck trying to board the bus.
- Fixed issue with invisible trees preventing interaction with tiles.
- Dead flowers no longer affect honey.
- You can now dance with your spouse at the Flower Dance.
- Fixed issue where inactive window was still responding to input.
- Fixed fertilizer prices in Pierre's shop.
- Fixed Fector's Challenge
- You can now press the toolbar shortcut keys (1,2,3, etc. by default) to change the active slot while the inventory menu is up.
- Iron ore nodes can no longer be removed, only destroyed.
- Dog should no longer sit on chests...
- Spouses less likely to run away into the dark abyss.
- Naming your child after an NPC should no longer cause issues.
- Fixed issue where recipes would sometimes consume more ingredients than they should.
- Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
- Many small bug and typo fixes.
- Grandpa's had a change of heart... he feels he's been a little too harsh with his judgements. He no longer mentions "great honors", and his dialogue is a lot softer. If he's already visited you, check his shrine for a new opportunity...
Changelog for update 1.04 (added 4 March 2016):
Gameplay Additions/Changes:
- Added a randomize character button to the character creation screen.
- Robin now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path".
- Added a secret new way to modify a rare item.
- Increased grass growth rate.
- Increased forage spawn possibilities, and made it much less likely for forage to spawn behind trees.
- Reduced value of honey from 200g to 100g.
- Raised clint's ore prices.
- Inventory menus now indicate which slot is the "active slot".
- Made the meteor look snazzier.
Bug Fixes:
- Fixed problem with swinging sword while riding horse.
- Fixed strange lighting behavior when holding torches.
- Fixed problem where stone fence was spawning debris.
- Spouse should no longer get stuck on their way to town.
- Wild seeds now produce the proper produce when in the greenhouse.
- Secret Gift exchange should now work properly.
- All scarecrows now give reports on their crow-scaring activity.
- Bouncer is now truly impassable.
- Trees no longer grow in front of warp statues.
- Willy's shop no longer counts as water.
- The meteor should no longer appear in pond or buildings.
- If an object is ever directly underneath you, preventing you from moving, right click to remove it.
- Mariner and Luremaster professions should now work properly
- Tappers are now properly destroyed by bombs.
- Fixed bathing hairstyle inconsistency.
- Fixed various item duplication and stacking issues.
- Poppyseed Muffin now actually looks like a muffin.
- Quest items should no longer disappear when you die.
- You can no longer give quest items to the wrong person.
- The skull cave quest can no longer be completed before receiving the actual journal entry.
Changelog for update 1.03 (added 29 February 2016):
Gameplay Additions/Changes:
- The cooking menu now looks for items in your refrigerator as well as your inventory.
- Scarecrow range reduce to 8 tiles radius.
- Run speed increase a very small amount.
- The price of mayonnaise and other artisan animal products now increased by the rancher profession.
- Once you befriend someone to 2 hearts, their room is permanently unlocked, even if you go below 2 hearts again.
Bug Fixes:
- Diagonal speed now proper.
- Fixed duplicate item issue in the mines.
- Ladders should no longer spawn underneath the player, locking them in place.
- Fixed problems with the Community Center menu. You can now throw items down and delete them ('delete' key) in the Community Center menu.
- Fixed item quality exploit.
- You can now throw items down while in the crafting menu.
- If you destroy the stable, you can now rebuild it.
- Spa won't recharge you while the game is paused.
- Fixed problems with the Stardew Valley Fair fishing game.
- Various stability fixes.
- Scrolling through Community Center tabs fixed.
Changelog for update 1.02 (added 29 February 2016):
- If you never received your pet, you will now have another opportunity.
- When you go to sleep, the game now checks if any of your essential tools are missing. If so, they will appear next to your bed in the morning.
- The game now properly saves on level-up nights.
- Eating skill food and then going to bed on a level-up night works properly now.
- Fixed problem where completing the Crafts Room while standing in certain locations causes your character to get stuck.
- Player character should now walk correctly while in a cutscene after drinking coffee.
- Removed an item duplication exploit.
- Forage items should no longer spawn in the woods above the beach.
- Fixed Crab Pot problem (again)
- Fixed exploding armchair bug.
- Relaxing in the spa with your menu up no longer restores energy.
- Removed Leah's doppelganger.
- Debris should no longer spawn in the pathway between farm & forest.
- Fixed disappearing tapper problem.
- Fixed a few minor graphics problems & dialogue typos.
- Other minor issues (spoilers)
- Tools being upgraded no longer erroneously considered "missing"
- Clay duplication bug fixed
- Pet cutscene won't refer to the "cat" as a "dog" anymore.
- Leah's 10-heart event fixed
- Pepper Popper recipe now requires cheese.
Changelog for update 1.01 (added 29 February 2016):
- Fixed random crash when going to sleep after getting your pet
- Sound effect volume now properly applied on load
- 'Error item' should no longer appear for sale in the Saloon
- 'Z' key is now bind-able
- No longer possible to exit the Community Center menus while having an item selected by the cursor (which used to delete that item).
- Finding your first artifact from a geode no longer destroys remaining held geodes.
- Mature wild crops no longer disappear on day of load.
- Crab pots can now be placed and removed without issue.
- Fixed crash when inspecting chests in the mines.
- You can no longer place chests in the mines
- Tree seeds no longer incorrectly show a "Wrong Season" message
- Fixed some map issues
- Added unique dialogues for all spouses.
- Spouses now leave the house on mondays.
- Value of most animal products increased.
- Holly is now poisonous.
- Missing events problem shouldn't happen anymore.
- Fixed weird rectangle lighting problem.
- Flooring can now be removed by bombs.
- You can press a "menu" button (Esc. or 'E' by default) to close out of yes/no dialogues
- If no other function is mapped to it, the 'Y' key will choose "yes" in a yes/no dialogue
- You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
- Fixed disappearing item problem. (items can still be destroyed by farm debris)
- Kegs now require oak resin to craft.
- Bee houses now require maple syrup to craft.
- Tortilla price changed from 75g to 50g.
- Nautilus shell (artifact) renamed to Nautilus fossil.
- Minor fixes.
- More secrets.
Changelog for update 1.05 (added 10 March 2016):
- Restored a "Lost" Shane event.
- Changed earthquake to Summer 3rd... to make it clear that it's the season change that kills crops.
- Increased opportunities for iridium. The chance to find iridium in the skull caves increases significantly every ten levels.
- Added a zoom in/out feature to the options tab.
- Added volume sliders for ambient sounds and footstep sounds.
- Added snow transparency slider.
- Added option to turn off flash effects.
- Added lighting quality option.
- Leah's schedule has been fixed.
- Spouses who have jobs won't get stuck in the bus area anymore.
- Upgrading a house with crafted flooring should no longer cause a mess.
- Added quest (Rat Problem) to make it clearer that you have to investigate the Community Center.
- Restored more advanced NPC end-point behavior.
- "Secret" NPC's should no longer show up on calendar until you meet them.
- Escargot, chowder, etc. should now properly give fishing buff.
- You now truly cannot pass the bouncer.
- You can no longer get stuck trying to board the bus.
- Fixed issue with invisible trees preventing interaction with tiles.
- Dead flowers no longer affect honey.
- You can now dance with your spouse at the Flower Dance.
- Fixed issue where inactive window was still responding to input.
- Fixed fertilizer prices in Pierre's shop.
- Fixed Fector's Challenge
- You can now press the toolbar shortcut keys (1,2,3, etc. by default) to change the active slot while the inventory menu is up.
- Iron ore nodes can no longer be removed, only destroyed.
- Dog should no longer sit on chests...
- Spouses less likely to run away into the dark abyss.
- Naming your child after an NPC should no longer cause issues.
- Fixed issue where recipes would sometimes consume more ingredients than they should.
- Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
- Many small bug and typo fixes.
- Grandpa's had a change of heart... he feels he's been a little too harsh with his judgements. He no longer mentions "great honors", and his dialogue is a lot softer. If he's already visited you, check his shrine for a new opportunity...
Changelog for update 1.04 (added 4 March 2016):
Gameplay Additions/Changes:
- Added a randomize character button to the character creation screen.
- Robin now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path".
- Added a secret new way to modify a rare item.
- Increased grass growth rate.
- Increased forage spawn possibilities, and made it much less likely for forage to spawn behind trees.
- Reduced value of honey from 200g to 100g.
- Raised clint's ore prices.
- Inventory menus now indicate which slot is the "active slot".
- Made the meteor look snazzier.
Bug Fixes:
- Fixed problem with swinging sword while riding horse.
- Fixed strange lighting behavior when holding torches.
- Fixed problem where stone fence was spawning debris.
- Spouse should no longer get stuck on their way to town.
- Wild seeds now produce the proper produce when in the greenhouse.
- Secret Gift exchange should now work properly.
- All scarecrows now give reports on their crow-scaring activity.
- Bouncer is now truly impassable.
- Trees no longer grow in front of warp statues.
- Willy's shop no longer counts as water.
- The meteor should no longer appear in pond or buildings.
- If an object is ever directly underneath you, preventing you from moving, right click to remove it.
- Mariner and Luremaster professions should now work properly
- Tappers are now properly destroyed by bombs.
- Fixed bathing hairstyle inconsistency.
- Fixed various item duplication and stacking issues.
- Poppyseed Muffin now actually looks like a muffin.
- Quest items should no longer disappear when you die.
- You can no longer give quest items to the wrong person.
- The skull cave quest can no longer be completed before receiving the actual journal entry.
Changelog for update 1.03 (added 29 February 2016):
Gameplay Additions/Changes:
- The cooking menu now looks for items in your refrigerator as well as your inventory.
- Scarecrow range reduce to 8 tiles radius.
- Run speed increase a very small amount.
- The price of mayonnaise and other artisan animal products now increased by the rancher profession.
- Once you befriend someone to 2 hearts, their room is permanently unlocked, even if you go below 2 hearts again.
Bug Fixes:
- Diagonal speed now proper.
- Fixed duplicate item issue in the mines.
- Ladders should no longer spawn underneath the player, locking them in place.
- Fixed problems with the Community Center menu. You can now throw items down and delete them ('delete' key) in the Community Center menu.
- Fixed item quality exploit.
- You can now throw items down while in the crafting menu.
- If you destroy the stable, you can now rebuild it.
- Spa won't recharge you while the game is paused.
- Fixed problems with the Stardew Valley Fair fishing game.
- Various stability fixes.
- Scrolling through Community Center tabs fixed.
Changelog for update 1.02 (added 29 February 2016):
- If you never received your pet, you will now have another opportunity.
- When you go to sleep, the game now checks if any of your essential tools are missing. If so, they will appear next to your bed in the morning.
- The game now properly saves on level-up nights.
- Eating skill food and then going to bed on a level-up night works properly now.
- Fixed problem where completing the Crafts Room while standing in certain locations causes your character to get stuck.
- Player character should now walk correctly while in a cutscene after drinking coffee.
- Removed an item duplication exploit.
- Forage items should no longer spawn in the woods above the beach.
- Fixed Crab Pot problem (again)
- Fixed exploding armchair bug.
- Relaxing in the spa with your menu up no longer restores energy.
- Removed Leah's doppelganger.
- Debris should no longer spawn in the pathway between farm & forest.
- Fixed disappearing tapper problem.
- Fixed a few minor graphics problems & dialogue typos.
- Other minor issues (spoilers)
- Tools being upgraded no longer erroneously considered "missing"
- Clay duplication bug fixed
- Pet cutscene won't refer to the "cat" as a "dog" anymore.
- Leah's 10-heart event fixed
- Pepper Popper recipe now requires cheese.
Changelog for update 1.01 (added 29 February 2016):
- Fixed random crash when going to sleep after getting your pet
- Sound effect volume now properly applied on load
- 'Error item' should no longer appear for sale in the Saloon
- 'Z' key is now bind-able
- No longer possible to exit the Community Center menus while having an item selected by the cursor (which used to delete that item).
- Finding your first artifact from a geode no longer destroys remaining held geodes.
- Mature wild crops no longer disappear on day of load.
- Crab pots can now be placed and removed without issue.
- Fixed crash when inspecting chests in the mines.
- You can no longer place chests in the mines
- Tree seeds no longer incorrectly show a "Wrong Season" message
- Fixed some map issues