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http://www.pcgamer.com/starbound-prepares-to-leave-early-access/

the patch notes
http://playstarbound.com/final-approach-to-1-0/
Post edited April 05, 2016 by armedready
I just came here to post the same as it landed in my RSS. it looks like the pessimists will be proved wrong this time.

I enjoyed current build for a while, but there was one issue that looks like it will be hard to fix. Compared to Terraria, I couldn't bring myself to care about particular planet, because there are so many. Just mine what I need and move on, no reason to care about what mess I leave behind. Some of the things in release notes look like they might help with this (cohesive story, clues obtained from building actual colony - something I haven't tried yet). Looks pretty interesting.

A New Style of Multiplayer

Multiplayer in Starbound has always been a bit technical to get off of the ground, requiring the player to set up a server, forward ports, share IPs and so on. We’re hoping to use Steam to massively streamline this process though there are still some technical hurdles we’re working through. Our goal is to create two kinds of multiplayer experiences.

Drop in/Drop out of a friends ‘singleplayer’ game, through steam invites. This would be limited to 4 players max by default (edited via config). This method would require no server hosting, no IP sharing or port forwarding. Simply invite your friend to the game you’re currently playing offline.
Dedicated Servers. This would continue to use the server/client model and be entirely configurable by server admins. The goal being to provide as flexible a solution as possible.

We’re also looking at what security improvements we can make, though this is going to be a tough one with the degree to which Starbound is moddable.
Once again, GOG left in the dust. While I'm happy that starbound made it here, I'd say that every game should have the same features in every platform it is avaiable, and not crippled like some games are :/
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Gurlok: Once again, GOG left in the dust. While I'm happy that starbound made it here, I'd say that every game should have the same features in every platform it is available, and not crippled like some games are :/
Then go punch the devs in a letter and wait 5 years for a valid reply that isn't obvious stalling to work on yet another feature nobody is going to use more than once.
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Gurlok: Once again, GOG left in the dust. While I'm happy that starbound made it here, I'd say that every game should have the same features in every platform it is available, and not crippled like some games are :/
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Darvond: Then go punch the devs in a letter and wait 5 years for a valid reply that isn't obvious stalling to work on yet another feature nobody is going to use more than once.
Ahahah, good one. I gave up on the mail I sent them when starbound came on GOG (I asked if the unstable and nightly builds would be avaiable here aswell), no reply to this day, "obviously".
What makes me sad isn't only about starbound's devs, but many of those who release their games here aswell, gog customers are really considered more of a waste of time (to my eyes at least) :/ .