A New Style of Multiplayer
Multiplayer in Starbound has always been a bit technical to get off of the ground, requiring the player to set up a server, forward ports, share IPs and so on. We’re hoping to use Steam to massively streamline this process though there are still some technical hurdles we’re working through. Our goal is to create two kinds of multiplayer experiences.
Drop in/Drop out of a friends ‘singleplayer’ game, through steam invites. This would be limited to 4 players max by default (edited via config). This method would require no server hosting, no IP sharing or port forwarding. Simply invite your friend to the game you’re currently playing offline.
Dedicated Servers. This would continue to use the server/client model and be entirely configurable by server admins. The goal being to provide as flexible a solution as possible.
We’re also looking at what security improvements we can make, though this is going to be a tough one with the degree to which Starbound is moddable.
Once again, GOG left in the dust. While I'm happy that starbound made it here, I'd say that every game should have the same features in every platform it is avaiable, and not crippled like some games are :/