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I guess I'm a bit thick, but I still don't get it. I played the 1998 GOG version and the music seems to be responsive to occurrences in the game (for example when reinforcements arrive). So isn't this iMuse? If so, what's so different between that and iMuse if the soundtrack is still dynamic and affected by in-game occurrences?
Are you sure you're playing the 1998 version? You might not be. Both '93 and '98 versions are included.

Here's what the 1993 version looks like:
https://www.youtube.com/watch?v=5vQrgwQbXL8

The 1998 version differs in several obvious ways. The mission briefing is voiced, the resolution is higher, the ships are textured and use vertex lighting, and the music is just the John Williams soundtrack on loop instead of the original MIDI score you see in that video.
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ikantspelwurdz: Are you sure you're playing the 1998 version? You might not be. Both '93 and '98 versions are included.

Here's what the 1993 version looks like:
https://www.youtube.com/watch?v=5vQrgwQbXL8

The 1998 version differs in several obvious ways. The mission briefing is voiced, the resolution is higher, the ships are textured and use vertex lighting, and the music is just the John Williams soundtrack on loop instead of the original MIDI score you see in that video.
I'm sure that I'm playing the '98 version. No doubt about it.
I don't really get all the craze behind the iMuse system. I mean, yeah, it's cool to have music that adapts to what's happening in game. But if I had to choose between a game with better graphics, more controller options, and is overall more responsive, and another version of the same game with worse graphics that make it difficult to see your target, no ability to easily map controls to your flight stick, and runs slower, but it has dynamic music as a counter balance, I would without a doubt choose the more playable version of the game.
Now, disclaimer, I did not grow up playing the X-Wing games, so I don't have the nostalgic connection to the original DOS version of the game. But, as a newcomer to the series, I definitely had a better time playing the 1998 special edition of X-wing than I did playing the original version. I don't really care about the lack of dynamic music or launch cutscenes. I just want to play the game. And, from what I've played, the '98 version played much better than the original DOS version.
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ikantspelwurdz: Are you sure you're playing the 1998 version? You might not be. Both '93 and '98 versions are included.

Here's what the 1993 version looks like:
https://www.youtube.com/watch?v=5vQrgwQbXL8

The 1998 version differs in several obvious ways. The mission briefing is voiced, the resolution is higher, the ships are textured and use vertex lighting, and the music is just the John Williams soundtrack on loop instead of the original MIDI score you see in that video.
The DOS CD rom version also was voiced, only the floppy disk versions of X-wing and Tie Fighter didn't have full voice acting.
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DarthRevan2552: I don't really get all the craze behind the iMuse system. I mean, yeah, it's cool to have music that adapts to what's happening in game. But if I had to choose between a game with better graphics, more controller options, and is overall more responsive, and another version of the same game with worse graphics that make it difficult to see your target, no ability to easily map controls to your flight stick, and runs slower, but it has dynamic music as a counter balance, I would without a doubt choose the more playable version of the game.
Now, disclaimer, I did not grow up playing the X-Wing games, so I don't have the nostalgic connection to the original DOS version of the game. But, as a newcomer to the series, I definitely had a better time playing the 1998 special edition of X-wing than I did playing the original version. I don't really care about the lack of dynamic music or launch cutscenes. I just want to play the game. And, from what I've played, the '98 version played much better than the original DOS version.
The music cues are really useful for the most frantic missions when you don't have the time to read every blurb that announces new ships entering the area or just stuff happening that isn't covered by voiced comm chatter.

Apart from the 1/3 2/3 system the games play essentially the same since the CDrom versions, unless you have a joystick with more than four keys and without a mapping software the games play essentially the same.
Post edited January 09, 2016 by Det_Bullock
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DarthRevan2552: I don't really get all the craze behind the iMuse system. I mean, yeah, it's cool to have music that adapts to what's happening in game. But if I had to choose between a game with better graphics, more controller options, and is overall more responsive, and another version of the same game with worse graphics that make it difficult to see your target, no ability to easily map controls to your flight stick, and runs slower, but it has dynamic music as a counter balance, I would without a doubt choose the more playable version of the game.
Now, disclaimer, I did not grow up playing the X-Wing games, so I don't have the nostalgic connection to the original DOS version of the game. But, as a newcomer to the series, I definitely had a better time playing the 1998 special edition of X-wing than I did playing the original version. I don't really care about the lack of dynamic music or launch cutscenes. I just want to play the game. And, from what I've played, the '98 version played much better than the original DOS version.
Full answer :
http://tempestkappa.isdchallenge.org/tf_versions.htm
while I do agree with the points raise in that website, the cpu cycle is a deal breaker for me. I just can't find a ideal cpy cycle to have a decent frame rate and still not encounter the station turbolaser problem

although I do run the restored voice and midi music mod with the 1998 verison of tie fighter.
Post edited January 15, 2016 by ironhat