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The 1998 version runs incredibly slowly on my Windows 7 PC.

It also reduces the resolution to basically a small window in the middle of a black screen.
I wonder why Tie Fighter has a separate board, shouldn't it be incoprporated in the X-wing and Tie Fighter series board?
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Lenzar: The 1998 version runs incredibly slowly on my Windows 7 PC.

It also reduces the resolution to basically a small window in the middle of a black screen.
The X-wing vs Tie Fighter engine used by the 1998 version is locked to 640x480, you can try to use this procedure:

First download the patcher for the executable here:

http://www.vogons.org/viewtopic.php?f=24&t=41331

Apply the patcher to the executable, sometimes they call it Tie95 there instead of Tie98.

Now you should be able to go to the game options menu and enable 3D acceleration but with recent video cards it usually refuses to work and goes back on software mode when loading a mission, for this we need the dgVoodoo2 wrapper to emulate an older video card (not necessarily a Voodoo2 as the Direct3D wrapper also supports old GeForce and Radeon).

You can download the latest version of dgVoodoo2 from this page:

http://dege.freeweb.hu/dgVoodoo2.html

Open the archive, copy the DLLs inside the "MS" folder in the Tie Fighter executable folder (note: if there are already DLLs with the same name make a backup).

Now open dgVoodoo2 to create a config file that will have to be put in the same folder as the Tie Fighter executable.

Experiment a bit with the settings (the ones that matter for Tie Fighter are in the "general" and "directX" tabs), I was able to force a higher resolution (1280x1024), trilinear filtering (by forcing both bilinear and linear), Vsync and 8X antialiasing without issues but that might not be the case for other video cards (mine is a Radeon HD 7770 1GB).

Click on "apply" to generate a config file and copy it in the same folder as the DLLs and the Tie Fighter executable, now 3D acceleration should be working with all the options you selected.
Post edited March 01, 2016 by Det_Bullock
Using https://github.com/rdoeffinger/xwa_ddraw_d3d11/releases should be a much simpler one-step process and in addition run at native resolution (though you still won't get widescreen).
I don't know if any of these will fully fix the laggyness though.
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Reimar: Using https://github.com/rdoeffinger/xwa_ddraw_d3d11/releases should be a much simpler one-step process and in addition run at native resolution (though you still won't get widescreen).
I don't know if any of these will fully fix the laggyness though.
Works a treat, game is a lot smoother and the 3d excellent. Simple and easy to install, highly recommended. Read the readme.txt for info on how to install, should not have to alter the configuration file, plays in 800 x 600 on my computer

Geefer
Post edited April 20, 2016 by Geffer