Posted May 06, 2016
korell: I only half agree here. Old games often used hardware timers for physics and such (just look at Interstate '76) and so really, to keep them running as intended, the framerate should be limited to what the game was designed for.
Any thoughts about providing an Nvidia profile for I76, by the way - the profile with SotE was the first time I've seen you do this, and it's a great idea.
With Shadows of the Empire, though, I've not noticed any issues with 60 FPS yet, but I've not played at 30 FPS to compare, so I can't say what the correct framerate should be for the game.
Thiev: I think we already locked I76 down to 15-20FPS long time ago (not through profiles though) Any thoughts about providing an Nvidia profile for I76, by the way - the profile with SotE was the first time I've seen you do this, and it's a great idea.
With Shadows of the Empire, though, I've not noticed any issues with 60 FPS yet, but I've not played at 30 FPS to compare, so I can't say what the correct framerate should be for the game.
SOTE isn't the first game with NVidia profile, Ultima iX has one and Fallout Tactics might have one as well.
As for 30FPS lock for Shadows - our QA completed the game at 60FPS and I'm reluctant to limit it further based on a few forum posts. Mind you, with enough proof that the game is still too fast for majority of users, this can of course change. :)
Apart from this, the game runs perfectly, and the gog team did a great job once again