tanukisuit: Same feeling here though I'm still waiting on that last N64/PC game bridge title -- Indiana Jones and the Infernal Machine which still stands the best of his 3D adventures really. One day! *shaking fist*
I wish the video didn't shrink but you can only blow up low quality stuff so far before it's indiscernible crap. I just went with the maximum they can scale up to, but I'd rather be filling my 1920x1080 screen too.
McFistPunch: Oh my god, that indiana jones game drove me up a wall. I got to level 3 with the rafting and I was crying.
Not sure if you're referring to N64 or PC version. PC one had a few bugs but mostly a broken camera and control system that just didn't work and made a fun game an aggravating chore just to navigate where those got you killed more than the intended game would. Problem is the N64 game, that one was released in a late beta state thanks to greedy George Lucas taking the entire team off the game to do that Naboo game for N64 due to the movie at the same time. I used to be in the industry and was at E3 in 00-02 and met the last man standing on the project, didn't know at first, just saw a bored guy in a jacket but I was all over anything Indy and we talked for awhile. He was happy to spill that the game wouldn't be finished bug free because of George and no one else, threw him alone on it to fix it up as best as possible despite some being out of his field to do. That's why the game only was a limited release of 10000 copies, a few sold for their own website but the great majority as blockbuster rental only. I bought one the day it went live, kept it CIB ever since.
I know the bugs, I know how to get around them and they're infuriating. Sadly it dies whenever it wants, just save every 15min and you'll be fine, because when it dies it's so hard of a death it takes out the N64 with it so reset button is useless (must flip it off manually.) There's only one crash bug IN game that'll screw you though. End of a stage in the earlier parts, you have this 1 man cable car lift over a ravine at the very end of the stage with crates blocking it If you logically pull the crate the 3x needed, it crashes 100% on crate pull #2...but if you go around to the other side and pull, PUSH, pull, it won't, and you're good. So if you or anyone else reads this tidbit, that's the secret. The cool thing is the n64 game runs the same max resolution as the PC (640x480 with the ram expansion installed) has the same music score, same vocals, same fidelity on both, and it has OCARINA OF TIME controller and camera (z-lock on too) control so the game is bliss to play. Bugs aside it's the good version to own. Oh also the N64 game has an added new stage as well.