Posted May 06, 2015
First off, it's rather odd that despite have a check box for "Enable Force Feedback", that you still need to enter the code "Leiawrkout" to actually turn it on. (Imagine the shitstorm online if everyone was using the internet back then like they do today, and found out to turn on a games "Vibrator function" the code was "Leia's Workout" /facepalm)
Anyway, after vibration is enabled (using F710 in Dinput mode, so registers as Rumblepad 2 Wireles in Windows) the force feedback in Rogue Squadron seems a bit off. It doesn't always seem to match up to the on-screen action, and lasts a bit longer than you would expect it to. I suppose there isn't anything really that can be done about it though to improve it somehow, besides just disabling it again altogether...
There is the "GUNDARK" code also which: "Modifies Force Feedback control for PC Joysticks." But I can't tell what, if anything, it does. Does anyone know exactly what GUNDARK code is supposed to be doing?
edit: After more testing, I think "GUNDARK" reduces the intensity of the force fgieedback somewhat, and seem sto be a bit more natural. I'll just keep using htat mode from now on I suppose.
Anyway, after vibration is enabled (using F710 in Dinput mode, so registers as Rumblepad 2 Wireles in Windows) the force feedback in Rogue Squadron seems a bit off. It doesn't always seem to match up to the on-screen action, and lasts a bit longer than you would expect it to. I suppose there isn't anything really that can be done about it though to improve it somehow, besides just disabling it again altogether...
There is the "GUNDARK" code also which: "Modifies Force Feedback control for PC Joysticks." But I can't tell what, if anything, it does. Does anyone know exactly what GUNDARK code is supposed to be doing?
edit: After more testing, I think "GUNDARK" reduces the intensity of the force fgieedback somewhat, and seem sto be a bit more natural. I'll just keep using htat mode from now on I suppose.
Post edited May 06, 2015 by BrandeX