Sturmtruppe: hi, played the game many times when it came out and i think it's really an underrated game.
I want to expand the opportunities of rebellion with this mod, improve the gameplay and
mending some insufficiencies of the game as far as possible. the basic game mechanics are still
the same. (there comes also a new, canon like galaxy with the mod - very nice)
the mod can be used also in singleplayer, but is mainly a multiplayer mod, since the ai approximately won't be able to use the new stats as good as a human player (but it is playable with singleplayer)
you can play the mod in german or english language (me german)
main changes:
unit stats edited & ships graphics (new models) embed (models structure sometimes a little bit inconsistent due to limited game engine)
(if you want to play the mod, please read the complete readme for necessary and important
gameplay information and game mechanics, thank you)
download the mod (update v5):
http://www.share-online.biz/dl/D79GCVMPMK0 here you can download a savegame to take a look at all new 3D models at once.
donwload the save game:
http://www.share-online.biz/dl/FMJGCVMPEZPW (simply put the save game file into the 'savegame' folder in the sw rebellion main directory)
some further explanations to the changes in the mod (more in the readme):
MOST NOTICABLE (not complete) CHANGES IN THE GAME:
-troops can't be bombed anymore (except war droids), so you have to battle them with your own troops (that increases the meaning of troops and their stats, now you have to deal more with troop transports and troop vs troop fighting)
(if you want to bomb troops again, take one of the files from the folder 'bombable troops') (the AI can't deal with this new concept and sometimes bombs a planet again and again and again and try to destroy the troops via bombing, but can't due to the mod (in this case, you can dissolve the troops manually to 'help' the AI or you take one of the 'bombable troops' files before starting a game to prevent this case))
-most fighter and troop capacity's are halfed (you need to build more transport units and tactical combat are not only fighter battles anymore)
(at game start some ships will have to much fighters and troops aboard, because reduction of capacity isn't considered at game start by the game -> so reduce them manually)
-bomber are a little bit weaker (less laser weapons and more ion cannons) against other fighters, but stronger against capital ships
-the a-wing has no hyperdrive anymore, but is relativ low on cost (the a-wing was always a little bit "unrealistic" in the star wars universe, this little a-wing had too many features, it makes more sense as short fast interceptor and that's the role it now has in the game -> no hyperdrive and cheaper, the a-wing is still the best choice on alliance side for fighter vs fighter)
-also all laser armament (anit-fighter) on the capital ships are reduced by nearly 50%, because there are less fighters in the battles now (the reduced laser amount is regiven as turbolasers to the ships)
-all ship stats are redone and (hopefully) balanced, also all ships now have a function (no more useless ships)
some exapmles for some special changes:
-> the imperial assault cruiser seems to have a low amount of weapons, but have the highest fire rate in the game (the weapon recharge rate stands in direkt relation to the fire angle with the highest total number of all three weapon types)
-> the mc90 cruiser has mainly ion cannons and is low on turbolasers (so he isn't that effective against ship's hull), but has a high firerate, very good damage control and strong shields
-> imperial star destroyers seems to have very strong shields, but also have a low shield recharge rate, which results in a constant shield loss if it's continous bombarded
-> the assault frigate has a very low production cost for it's size and values, but a high maintaince cost, so it's a ship for short terms, if you need quickly some medium battleships (that's a bit more canon, because these ships are only old converted dreadnaughts)
-almost all ships have got a new 3D model (don't be irritated because the models sometimes seems a little bit inconsistent if you look close at them, but the old engine of the game is to bad to give us better results)
-also put in many new ships (for example: allegiance star desroyer, mc90 cruiser, imperial assault cruiser, dominator interdictor, home 1 star cruiser, nebulon-b 2 frigate, golan 3 station)
-every side has now one spacestation that can't travel through hyperspace, but has strong firepower and relativ low maintaince cost
-all interdictor cruiser are much more expensive, especially on maintaince, now you have to think about where to use this ships and not only building many interdictors and every fight has to be a last men standing when interdictors are researched
-also some ships are available for both sides now
-special forces & character stats have also been changed (special forces are more expensive, special forces and main chars have now a little bit variance on their stats, research ability of chars with research capacity were decreased by 50%)
-it needs more time to research and you have more things to research (some units are available at game start, but have to be resarched first to build them, for example: stormtroopers, mc40 light cruiser, kdy ion cannon)
-also the stats of defenses & facility's have been changed (gencore level 2 can also fire at bombing ships and troops now, level two buildings incrases building speed only by 50% anymore)
-coruscant has now the most energy points by far
-in tactical battles you can't see anymore which units are on your own or your opponents ships, you only will see that's something on the ship, but don't know exactly what it is
(make it a little bit more difficult for the enemy to know which ships to hit first to kill your commanders or so (but yes, you still can see who is aboard ships in the battlescreen before battle is starting, so it's only a little advantage))
(this can be redone with the file in the folder 'visible units') (it wasn't possible to change the game the way, that only your opponent doesn't see the units or that you can't see the units in the battlescreen -> some pics are shared with other functions in the game)
Ich wäre dir für einen reupload sehr dankbar.