osek1994: With the FPS limit imposed, the FPS counter fluctuated between 47 and 48.
Ok, I just got a limit of 45 to run smoothly but it stops after a while and becomes choppy again. It seems like capping the framerate is more like a suggestion to the graphic's engine and not a hard limit, and once it deviates too far the camera refresh rate becomes halved again and stays halved. That's my theory at least, because I just can't get consistent results even after trying a range of values from 44 to 48.
Having the camera running at 40 fps consistently seems like the next best thing so I might leave my framerate completely uncapped, my FPS seems to hover around 120 if I do that.
Hmm, it's a shame these framerate limiters are so inconsistent. I guess some internal timer might be out of sync with the game, or imprecise, or... something like that... ¯\_(ツ)_/¯
Some possible alternatives for framerate limiting:
• You could try creating a custom resolution through Nvidia Control Panel, e.g. 1440x1080, 16-bit colour, set to run at 47Hz or 40Hz, and enable V-sync on that. Might be tricky to get the game running at the right refresh rate if the resolution already exists, so if that occurs you could try making a unique resolution like 1440x1079 (with only the 47Hz refresh rate available)
• Run FRAPS while playing, set video capture to 47 or 40fps, half-size, no audio, lock framerate while recording, then press and hold the record hotkey until the framerate counter turns pink (should lock to the specified FPS). Requires a bit of free hard-drive space (determined by loop buffer length), may be a bit jittery on slower HDDs. Might not be advisable to use on an SSD due to repeated writes. Other recording software might have similar options, could perform better.
osek1994: It is really strange that the framerate would work this way, how the heck did you figure this out in the first place??
Originally I was just trying to find a framerate where the weapon animations looked normal. I have a 120Hz monitor, so the camera running at ~40fps normally didn't seem too choppy to me (compared to how I expected the 30fps cap I'd seen
mentioned to look).
The first thing I tried was enabling half refresh rate adaptive V-sync through Nvidia Control Panel, which made the weapon animations look a bit closer to normal but made the camera movement feel pretty bad. The animations were still a bit fast (comparing the timing of the right-click lightsaber swings vs. when they actually hit), so I decided to try 1/3rd refresh rate V-sync. That improved the animations even more, and bizarrely made the camera movement much smoother than half refresh V-sync. Once I noticed this I decided to look at other caps to find the highest framerate I could use with both smooth camera motion and normal animation speeds - I switched to using RTSS for framerate limiting and tried a cap of 50fps (awful), 49 (slightly better), 48, 47...
tl;dr: fiddling around and trial and error