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Changelog for Patch 1.0.1 / GOG-3 (Windows) / GOG-1 (Linux) (added 06 October 2016)

** Both Windows and Linux are updated to v.1.0.1 **

- Fixed a bug with cutscenes.
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Changelog for update GOG-2 (Linux) (added 07 October 2016):

- Updated the Linux version of the game with 32-bit and 64-bit support.
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HypersomniacLive: Changelog for Patch 1.0.1 / GOG-3 (Windows) / GOG-1 (Linux) (added 06 October 2016)

** Both Windows and Linux are updated to v.1.0.1 **

- Fixed a bug with cutscenes.
Dose this patch impact the demo version also. Do I need to re-down the demo?
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oldgameryeah: Dose this patch impact the demo version also. Do I need to re-down the demo?
I just added the demo to my account to check. Seeing how the demo version is still GOG-2, I'd say that the patch had no impact on it. But you might want to ask Judas, just to make absolutely sure.
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oldgameryeah: Dose this patch impact the demo version also. Do I need to re-down the demo?
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HypersomniacLive: I just added the demo to my account to check. Seeing how the demo version is still GOG-2, I'd say that the patch had no impact on it. But you might want to ask Judas, just to make absolutely sure.
Thank you.
Post edited October 08, 2016 by oldgameryeah
nice to read, i tried playing the demo

Its to heavy use on cpu and it keeps rising and i dont want to risk my pc.
check attachment

Most problems happen with unity games, its the unity thats not optimised

another game, i was beta testing a game beholder

also made with unity

look at the GPU this time..............

very bad engine
GPU at 96%
frame buffer at 57% and the GPU makes a very high pitched unpleasant noise......

and i have at least 6 or more games that do the same, diffreent developers and publishers, different game types,
so i am not making this up, unity doesnt work on a normal machine.

my setup:
i5 750 2.67 quadcore
8gb ram
GTS 250 1 gb ram

The weird thing is more games have it, i found lots of posts in vairous forum online, but the developers in these forums online always sem to blame the users setup.
Attachments:
Post edited October 08, 2016 by gamesfreak64
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Changelog for update 1.1.0 / GOG-4 (Windows and Linux) / GOG-8197 (Mac) (added 08 December 2016):

Gameplay Changes:
- Act 2 quest now in line with new Fuel Node requirements
- Fixed a bug where more Pirate Putrid Snails than intended were spawning on the "Pirate's Booty" stage on Act 2
- Reduced Fuel Cost on Act 2 progression from 8 to 5
- Reduced the difficulty on Shooter Challenge and Tank Challenge

Fixes & Optimizations:
- Huge performance improvement
- Smaller textures implemented
- Fix a bug where Sneaky arm color would be wrong
- Fix a bug where the game would freeze
- Many broken animations fixed
- Bug fixes(Fix cutscene actors quality, Fix sniper white body)
- New textures and backgrounds for Cutscenes
- New textures for Dialogues
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Changelog for Update / (Windows, Linux and Mac) (added 06 July 2017):

- The day has finally come, Star Vikings Forever is LIVE!
- Are you going to start the game over with a fresh team, or hop into the fray on New Game + mode?
- If you didn't hear, there's some fun updates:
- New Game Plus Mode (after you beat original game)
- New Languages - French, Italian, German, Spanish, and Russian!
- Restart button added to all levels, so you don't have to quit out to the main menu anymore
- Performance optimization
- New logo, branding, title screen, and awesomeness!
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HypersomniacLive: - New Game Plus Mode (after you beat original game)
Is "New Game Plus Mode" basically just starting the game over from the beginning with your current Vikings? I haven't found any new content, or am I missing something?
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The_Tick: Is "New Game Plus Mode" basically just starting the game over from the beginning with your current Vikings? I haven't found any new content, or am I missing something?
Sorry, can't help you there; I don't have the game, only posted the changelog.

Either ask this in the game forum, ping a blue text/ask GOG Support, or the dev/pub.
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HypersomniacLive: - New Game Plus Mode (after you beat original game)
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The_Tick: Is "New Game Plus Mode" basically just starting the game over from the beginning with your current Vikings? I haven't found any new content, or am I missing something?
After the final boss, you should be able to continue onwards. I'm midway through NG+ now. The map layout is same, but the levels can be different. And enemies are generally more powerful.
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Changelog for Patch 2.2 (added 05 June 2018):

- InGame CPU workload optimizations (running 4 times faster)
- Fixed some constant freezing issues
- FPS limit option
- Fix Bullseye ability
- Minor graphics optimizations
Version 2.3 is now available in my library for download. But there is - again! - no changelog... dear gog, could you please fix that and publish change logs and game updates at the same time? The current "policy" of missing change logs is very annoying because some updates are just "internal" changes which I do not bother to download... thank you!
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Changelog for Patch 240219 (added 25 February 2019):

- Hello space snails, long time! We've updated the game with a bundle of bug fixes for you. This doesn't include every outstanding issue, but should bring some further improvements to your experience!
- Bug Fix - Loki's Helmet bonus skill damage is now given to the entire party
- Bug Fix - Some days the Daily Quests would display an error message. This is now addressed
- Enhanced Quest notification - old unfinished daily quests do not pop up anymore, before you get a new one
- The Party screen is now unselectable on Act 1 part 1
- The Quest button is now unselectable when you don't have any active quests
- Fixed some interface layouts that were broken
- Small fixes to Localization for Russian, French, Italian, and Spanish