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Hi, I managed to set Elite Force up for widescreen, ready to enjoy some nostalgia. When I played the Voyager Virtual Tour and the tutorial, however, I noticed that all the curved geometries of the various arc-like structures (e.g., circular windows, arcs in the hallways) on the Voyager seem somewhat crude with clearly visible segments.

Now, I don't mind at all - I love playing old games and don't really care about the graphics too much. But I do remember that "curved surfaces" were all the rage for the Quake 3 engine games and I can vaguely remember that we were all quite impressed by this stuff also in Star Trek: Elite Force.

Is there some setting that got switched with the GOG version or did EF never really implement those curved surfaces for the generall geometry and I am simply remembering this wrong? Would be cool if anyone knows more about this.

Thanks!
What's your r_subdivisions set to? You have to find a way to open the console and enter it - it should not exceed 4 and not be lower than 2 on the default clients...
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moritzjt: What's your r_subdivisions set to? You have to find a way to open the console and enter it - it should not exceed 4 and not be lower than 2 on the default clients...
Hi, thanks a lot. Using this info I was able to improve the settings quite a bit. Seems the GOG version uses the default value of r_subdivisions (4) which is inadequate. Setting it to 0 or even -1 (referring to PcGamingWiki) makes the graphics much nicer. :)