Posted November 03, 2021
Hi,
Unfortunately, with resolutions above 1024x768, more or less large areas of the main menu are not visible, meaning they are black. The attached screenshot was taken at 1920x1080. Higher resolutions like 3840x2160 make it even worse. I tried every option in the dxcfg program, like integer scaling, AA/AF on/off, window/fullscreen, VSync on/off, but nothing but significantly reducing the resolution was helpful. The downside is: in windowed mode, the game is extremely tiny on my 27" UHD display. When using this in fullscreen mode, EVERY window I have opened, even minimized ones, are reset to 640x480, because the game frequently changes resolutions before entering the main menu. This makes fullscreen mode unusable with 1024x768.
(As a sidenote: why is GoG using low 1024x768 as baseline resolution from which the wrapper scales up to higher ones? The original game supported up to 1280x1024!!)
I observed this behaviour on both my systems:
1.) Ryzen 7 5800X, 32 GiB RAM, Radeon RX 6900 XT, Windows 10 21H1
2.) Core i7 3770, 16 GiB RAM, Radeon RX 590, Windows 7 (for retro, no internet) and 10 21H1
Both computers are connected to separate 27" UHD panels.
My Laptop, a system with Core i7 10875H, 32 GiB RAM, GeForce 2070 Super and 17.3" UHD panel, does not have this issue, but I cannot say if the game is rendered by the Intel iGPU or the nVidia dGPU.
I must say, I am rather diappointed on how badly these newest Star Trek games were tested by GoG, especially on AMD GPUs (obviously) and how GoG handles bug reports. I mean, the forum is full of open bug reports about this game (e.g. the warp speed bug), but there has been no reaction whatsoever, not even something like "thank you very very much, we are looking into the matter". I know that hunting down those bugs can be tricky and time consuming, so I absolutely do not expect it to be fixed in a matter of days, but NOT reacting is making a bad impression on us customers.
Unfortunately, with resolutions above 1024x768, more or less large areas of the main menu are not visible, meaning they are black. The attached screenshot was taken at 1920x1080. Higher resolutions like 3840x2160 make it even worse. I tried every option in the dxcfg program, like integer scaling, AA/AF on/off, window/fullscreen, VSync on/off, but nothing but significantly reducing the resolution was helpful. The downside is: in windowed mode, the game is extremely tiny on my 27" UHD display. When using this in fullscreen mode, EVERY window I have opened, even minimized ones, are reset to 640x480, because the game frequently changes resolutions before entering the main menu. This makes fullscreen mode unusable with 1024x768.
(As a sidenote: why is GoG using low 1024x768 as baseline resolution from which the wrapper scales up to higher ones? The original game supported up to 1280x1024!!)
I observed this behaviour on both my systems:
1.) Ryzen 7 5800X, 32 GiB RAM, Radeon RX 6900 XT, Windows 10 21H1
2.) Core i7 3770, 16 GiB RAM, Radeon RX 590, Windows 7 (for retro, no internet) and 10 21H1
Both computers are connected to separate 27" UHD panels.
My Laptop, a system with Core i7 10875H, 32 GiB RAM, GeForce 2070 Super and 17.3" UHD panel, does not have this issue, but I cannot say if the game is rendered by the Intel iGPU or the nVidia dGPU.
I must say, I am rather diappointed on how badly these newest Star Trek games were tested by GoG, especially on AMD GPUs (obviously) and how GoG handles bug reports. I mean, the forum is full of open bug reports about this game (e.g. the warp speed bug), but there has been no reaction whatsoever, not even something like "thank you very very much, we are looking into the matter". I know that hunting down those bugs can be tricky and time consuming, so I absolutely do not expect it to be fixed in a matter of days, but NOT reacting is making a bad impression on us customers.
Post edited November 03, 2021 by Locutus