Posted September 27, 2017
Been revisiting SFC for the first time in a long while. Played the heck out of it back when it was new; still have my original box and discs. With the excitement for the new Star Trek show, Discovery, in the air - and having been re-watching TNG/DS9 on Netflix - I've been in the mood for a good Star Trek game, of which there are few and far between these days.
That said, nostalgia is a helluva drug. The game seems balanced only around Federation, which is the faction I played the most. I finished their campaign and it was pretty much as I remember it. But then trying a Klingon / Romulan campaign and whoa mama what a mess!
The AI clearly plays a different game than the human player. I've seen Federation ships get 100 percent accuracy with photon volleys at distances of 15+. All AIs get massive shield replenishment compared to your ship; their shields will steadily reinforce seconds after you've taken them down. Where as it takes an eternity for one of your weak shields to get back up even when you have energy to spare, which also brings to mind another observation: that your shields do not replenish the same way AI shields charge. The 1.02 patch notes say that all shields recharge evenly but that is NOT the case for the human player; shields seem to recharge from strongest to weakest, which makes ABSOLUTELY NO SENSE. Meanwhile the AIs are able to quickly get their weak shields up in record time while still being able to charge their weapons in record time.
AIs almost certainly have damage table (and accuracy) advantages over the human player, even with the use of the Mizia effect; a single hit (by a single weapon) by an AI will affect 2-3 of your systems, whereas even if you stagger your attacks on their exposed hull, their systems remain relatively untouched hit after hit after hit.
All the meanwhile, the AIs seem to also get amazing maneuverability. I've seen heavy cruisers and battleships keep pace with frigates, pulling speed 20 while still able to recharge their shields, fire weapons and still have several points in ECM. And then there's the AI's ability to perform HETs again and again, over and over, with impunity. I think I can say in over 60 hours of gametime over the last two weeks I have seen the AI fail an HET **once**. Just once.
The SFC manual states that difficulty only affects how many systems the AI will use and their access to crews (i.e., senior, veteran, legendary). But crews only give a small bonus to their relative system according to the 1.02 patch notes.
Even then they wouldn't account for the incredibly lopsided performance the AI is able to squeeze out of its ships. Certainly my own ship crewed by legendary officers don't even get half the performance the AI seems to get.
The more I play SFC the more I'm convinced the developers ran out of time and simply stitched things together and took shortcuts so it felt convincing. One look at Dynaverse and its completely haphazard results seem to support this; nothing you do makes a difference. Succeeding on the fringes has the same effect as simply staying in the core sectors. Even moving your ship into enemy territory will still bring up an Orion mission. WTF?
Very disappointing.
That said, nostalgia is a helluva drug. The game seems balanced only around Federation, which is the faction I played the most. I finished their campaign and it was pretty much as I remember it. But then trying a Klingon / Romulan campaign and whoa mama what a mess!
The AI clearly plays a different game than the human player. I've seen Federation ships get 100 percent accuracy with photon volleys at distances of 15+. All AIs get massive shield replenishment compared to your ship; their shields will steadily reinforce seconds after you've taken them down. Where as it takes an eternity for one of your weak shields to get back up even when you have energy to spare, which also brings to mind another observation: that your shields do not replenish the same way AI shields charge. The 1.02 patch notes say that all shields recharge evenly but that is NOT the case for the human player; shields seem to recharge from strongest to weakest, which makes ABSOLUTELY NO SENSE. Meanwhile the AIs are able to quickly get their weak shields up in record time while still being able to charge their weapons in record time.
AIs almost certainly have damage table (and accuracy) advantages over the human player, even with the use of the Mizia effect; a single hit (by a single weapon) by an AI will affect 2-3 of your systems, whereas even if you stagger your attacks on their exposed hull, their systems remain relatively untouched hit after hit after hit.
All the meanwhile, the AIs seem to also get amazing maneuverability. I've seen heavy cruisers and battleships keep pace with frigates, pulling speed 20 while still able to recharge their shields, fire weapons and still have several points in ECM. And then there's the AI's ability to perform HETs again and again, over and over, with impunity. I think I can say in over 60 hours of gametime over the last two weeks I have seen the AI fail an HET **once**. Just once.
The SFC manual states that difficulty only affects how many systems the AI will use and their access to crews (i.e., senior, veteran, legendary). But crews only give a small bonus to their relative system according to the 1.02 patch notes.
Even then they wouldn't account for the incredibly lopsided performance the AI is able to squeeze out of its ships. Certainly my own ship crewed by legendary officers don't even get half the performance the AI seems to get.
The more I play SFC the more I'm convinced the developers ran out of time and simply stitched things together and took shortcuts so it felt convincing. One look at Dynaverse and its completely haphazard results seem to support this; nothing you do makes a difference. Succeeding on the fringes has the same effect as simply staying in the core sectors. Even moving your ship into enemy territory will still bring up an Orion mission. WTF?
Very disappointing.