Eh, maintaining only one shield is probably good practice anyway, but it'd be good to know if it's truly unnecessary. I always manually raise and lower shields, if only so I can keep track of what I'm doing. (Hence a speed of 1, I suppose!)
As to grinding the racer cruiser against an asteroid, I had to replay the mission (save got corrupted; keep backups!), and this time I accidentally blew the thing to pieces. Sulu congratulated me on my victory, but said I still need to complete the race...
So that's not a game-ender, apparently, though I'd still rather have crippled it simply so I could score my first victory in the combat portion in the simplest way possible. As was, I was rather alarmed by the sheer volume of rear-facing guns those buggers have; the first cruiser I actually fought this time around (Commodore difficulty) crippled me when I tailed it. It wasn't doing too hot either, but it was definitely slowly winning, and all three of my forward facing shields were at or near 0 for most of the fight. (If I could have taken down its engine power a bit, I'd've retreated and come back fresh.)
Speaking of crippling the enemy's engines in the Academy, during the Light Cruiser course I took out an unhealthy number of klingons by crippling their engines and letting them drift into the black holes. Try to keep those nearby if you're in half-decent condition.
What are the actual effects of shooting to disable? Perhaps I'd have better luck hitting my opponent to disable, then coming around for killing blows.
Addendum: Yeah, I see no difference in power between turning on all shields and turning them on directionally. If it ever becomes necessary it might be good to tinker more to know any small mechanical differences, but the broad strokes is, if you're gonna have one shield on, have 'em all on.
Post edited December 09, 2015 by MackieStingray