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Trying to solve a graphical glitch (running an GeForce RTX 3060 Ti) that has started occurring after in-game cut-scenes.

At the start of mission 6, after warping and the cut-scene of the ship approaching the nebula, the colour of the "space" graphics gets that old glitchy blue to it, instead of the normal black. It will continue to glitch like this if mission is restarted, or another is selected. It does not persist once exiting the program (but will re-occur after the cut-scene again).

The glitch doesn't occur at any point prior to exiting that cut-scene.

I've applied dgVoodoo fixes per other post (copying relevant dlls from MS folder into the game exe's directory).

Seems a similar graphical glitch that would occur in older games yonks back, but I can't recall how (if ever) I fixed them.

Any suggestions?
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Tangerine: Trying to solve a graphical glitch (running an GeForce RTX 3060 Ti) that has started occurring after in-game cut-scenes.

At the start of mission 6, after warping and the cut-scene of the ship approaching the nebula, the colour of the "space" graphics gets that old glitchy blue to it, instead of the normal black. It will continue to glitch like this if mission is restarted, or another is selected. It does not persist once exiting the program (but will re-occur after the cut-scene again).

The glitch doesn't occur at any point prior to exiting that cut-scene.

I've applied dgVoodoo fixes per other post (copying relevant dlls from MS folder into the game exe's directory).

Seems a similar graphical glitch that would occur in older games yonks back, but I can't recall how (if ever) I fixed them.

Any suggestions?
I think this is part of the "Fog Graphics Effect". Sensor malfunctions.

Your radar at the top right is also distorted, the rest of the HUD is not.