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This mod allows co-op play of both the official campaign missions and some custom missions made by the community over the years. It also streamlines more advanced setup settings (widescreen, network, etc.) in its own custom menus, so installation is a must for every Elite Force 2 fan!
Hey, thanks for posting this.
I am with HaZardModding and would like to post more details about the HZM Coop Mod for STEF2.

The HaZardModding Coop Mod allows you to play the Single-Player Story and all the Secret levels Co-Operatively in Multi-Player. Supporting up to 8 players via LAN or Internet. Each Player can chose one of 3 Classes with specific abilities, to support the Team. Using the Tricorder primary scan mode when close to a Player, will activate the specific Class ability.

You only need the HZM Coop Mod to enable more advanced features/settings/menus and to play the new content. The regular Campaign you can play on any Coop server without installing the Mod.

The great additional Campaign Mods GBS and Aftermath are also supported by the Coop Mod!
There are many more additional Custom Maps and Missions on top of the above mentioned.

The Mod has manny settings and options to adjust it, inclusing a Last Man Standing option.

There are Several 24/7 servers online that can be found with the Offical Patch 1.1 and Masterserver Patch appiled.

The Mod is in continues Development and open source (on github).

HaZardModding: http://hazardmodding.com
On Moddb: https://www.moddb.com/mods/star-trek-elite-force-ii-coop-hazardmodding
On Github: https://github.com/HaZardModding
Post edited September 09, 2021 by ChristianStrahl
This mod gives me an error when I try to load into the game from the menu of container: object at out of range.

Any idea how to fix?
avatar
Happyloaf: This mod gives me an error when I try to load into the game from the menu of container: object at out of range.
Any idea how to fix?
More details would be needed. If you can, open up the in game console and enter
logfile 1
developer 1
com_printwarnings 1
Then load the savegame again.

Then there should be a new logfile in the/base/ directory.
It would help me to evaluate the cause of the error.

Please remove any personal details from the logfile before uploading/posting it.

I recommend to uninstall the HZM Coop Mod when playing the Singleplayer, because it has not been tested with the singleplayer, we fix issues that are reported but we are not actively testing the singleplayer.
We are working on pushing a new update for the HZM Coop Mod.
Fixing a few issues and adding some new stuff, this will be a relatively small but needed update.
For those who wonder how it this to play this Star Trek Coop Mod, here is a YouTube Video with me the Author of the Mod, playing H'atoria Outpost with a unsuspecting YouTuber.

In a special bonus episode of Star Trek: Elite Force 2, Chrissstrahl and Wilverine will be playing through one of the many story-driven levels included in the expansive Co-Op Mod & discussing many features that make the new gameplay elements possible, while having a great time.


https://www.moddb.com/mods/star-trek-elite-force-ii-coop-hazardmodding/news/mod-showcase-hatoria-outpost-coop
Post edited January 22, 2023 by ChristianStrahl
Thanks for the mod, tried editing settings myself but kept running into open GL not playing nice, being stuck at 600x800 res would've sucked

I tried some of the other mods and graphical overalls but they wern't triggering open GL so I'm glad this worked