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Saw on PCGamingWiki that the GOG version uses a custom DirectX wrapper, but that the game is hard-coded to 640x480. Does it actually play in a 640x480 resolution or does the GOG wrapper just upscale it to your monitors native (or a chosen) resolution? Would playing in windowed mode result in a small 640x480 window or can it be stretched?
This question / problem has been solved by Plokite_Wolfimage
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Korell: Saw on PCGamingWiki that the GOG version uses a custom DirectX wrapper, but that the game is hard-coded to 640x480. Does it actually play in a 640x480 resolution or does the GOG wrapper just upscale it to your monitors native (or a chosen) resolution? Would playing in windowed mode result in a small 640x480 window or can it be stretched?
The wrapper is capable of stretching that 640x480 resolution to whatever you want it to, even when windowed. It doesn't expand the percentage of the map that you can see, but it's something I guess.
Post edited September 11, 2021 by Plokite_Wolf
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Korell: Saw on PCGamingWiki that the GOG version uses a custom DirectX wrapper, but that the game is hard-coded to 640x480. Does it actually play in a 640x480 resolution or does the GOG wrapper just upscale it to your monitors native (or a chosen) resolution? Would playing in windowed mode result in a small 640x480 window or can it be stretched?
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Plokite_Wolf: The wrapper is capable of stretching that 640x480 resolution to whatever you want it to, even when windowed. It doesn't expand the percentage of the map that you can see, but it's something I guess.
That sounds perfect. Thanks. :)
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Korell: Saw on PCGamingWiki that the GOG version uses a custom DirectX wrapper, but that the game is hard-coded to 640x480. Does it actually play in a 640x480 resolution or does the GOG wrapper just upscale it to your monitors native (or a chosen) resolution? Would playing in windowed mode result in a small 640x480 window or can it be stretched?
avatar
Plokite_Wolf: The wrapper is capable of stretching that 640x480 resolution to whatever you want it to, even when windowed. It doesn't expand the percentage of the map that you can see, but it's something I guess.
I wonder if that explains the weird horizontal edge scrolling behavior. I don't remember that being an issue back on Win98/Me/XP
If you plan to install this on Linux with WINE, using anything that can handle the dependencies, be sure to check WineCFG. There needs to be a DLL Override for ddraw to use Native, then Built-in, otherwise it will always be stuck at 640x480. Setting the override will allow the custom wrapper to use the extra settings to scale up properly.