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My question is does the game support Widescreen resolutions?

The article on PcgamingWiki states: GOG's custom wrapper includes support for this. The Fleet Operations modification introduces native support.

My problem is that both Armada 1 and 2 just run on their in game graphical presets with the wrapper doing nothing no matter the option I select.
Resolved the issue with Armada 1 by installing the unofficial 1.3 patch which added the higher resolutions to the in game options, but no such solution for the second game, as I understand it, the wrapper should do that or did I get it wrong?
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DodoGeo: My question is does the game support Widescreen resolutions?

The article on PcgamingWiki states: GOG's custom wrapper includes support for this. The Fleet Operations modification introduces native support.

My problem is that both Armada 1 and 2 just run on their in game graphical presets with the wrapper doing nothing no matter the option I select.
Resolved the issue with Armada 1 by installing the unofficial 1.3 patch which added the higher resolutions to the in game options, but no such solution for the second game, as I understand it, the wrapper should do that or did I get it wrong?
Pcgamingwiki is basically wrong. None of the art assets are designed for widescreen, so everything would have to be stretched which would look like poo. Fleet Ops uses new art assets (among other things).
Thought it worked something like that.

Though Armada I looks good with the unofficial patch, the HUD is a bit chunky.
For wide screen resolution:
(1) Open game folder
(2) Run "dxcfg.exe"
(3) Set "Aspect ration correction:" to "Disabled"
(4) Click "Save"
(5) Play game!
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MattyTheMad: For wide screen resolution:
(1) Open game folder
(2) Run "dxcfg.exe"
(3) Set "Aspect ration correction:" to "Disabled"
(4) Click "Save"
(5) Play game!
That just stretches the in-game set resolution (4:3) and distorts the proportions.