Firgof: Howdy folks!
I'm Firgof, one of the three developers at Blind Mind Studios, LLC. who've developed this here game. Figured I'd open up a thread for y'all to toss questions at us if you want to figure out parts of the game (e.g. 'why is my research/sec lower than what I expect it to be') , need support with your modding, or have questions in general about the engine/game.
Let 'em loose and I'll answer any questions quick as I'm able!
Hi Firgof, thanks for a great game and i'm just sorry this seemed to pass most people by, i've only found out about it myself (thanks to a friend that got it on Steam) and by ye gods, what a complex and fresh addition to the 4x space empire genre you and your team have created :)
I've been using an online AAR to help guide me beyond the games tutorial and there is just so much to learn, and then some. It's fantastic :D
So after trying a couple of games i've sort of had a gut feeling i needed to mod/adjust the game set up some how.
The gut feeling i'm having is that due to the base nature of FTL travel, that nearly all the races have access to at game start, the game galaxy can feel pretty small (on default settings). So i have a few questions around this aspect:
Questions: I'm trying to reduce the range of the starting FTL options OR create more widely spaced galaxies to slow down expansion/scouting. Edit: The FTL range issue was on version 2.0.1 (r5089). Edit: Since updating to v 2.0.2 (r5094) the FTL range thing is still an issue. On the default game settings for the spiral galaxy (60 stars, spacing: 6500 etc) it is possible to cross the entire galaxy after 2 mins of game start using hyperdrive FTL! 1. Do you have advice on how to generate a galaxy to make the FTL drives not seem over-powered? Did you playtest different parameters here and if so why did you end up with the default spacing at 6500 and default FTL storage at 250? 2. How does adding extra galaxies to the game work (how do you travel between them for example). What does the 'Flatten' option do in this galaxy generation screen? If the larger system spacing is an issue perhaps for the AI players then maybe i can 'mod' some of the base data?
I have tried to reduce the default (for all races?) starting FTL storage data that is at 250. On the game default settings (for that 60 system 3 races game) i can easily cross the whole galaxy in one jump, so wanted to make that harder to do, aiming to make it something you build upto via the research tree etc.
data/resources/scalable/FTL.txt has some data for that and 'AddFTLStorage (250)' has been set to 100 (to test out).
data/buildings/imperial/FTLStorage.txt has also been changed from '250' default to '100'. I play as the Terrakin.
There is an FTLStorage.txt in data/orbitals/special and a DevFTL.text in data/research/developments but these seem like extra capacity from research and development rather than things that effect the base starting FTL storage stat.
Anyway with the changes above i still get the basic 250 base FTL storage, so that value must be held in other files that i have not been able to track down.
Do you have any suggestions on where i can look to change this game start FTL storage variable and if it relates to a specific race or government type i should probably change all these values so no one race/government type has a game start advantage?
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3. If i wanted to create a spiral galaxy option that had a range of wider Z (depth) options to the star placements how would i do that? Basically i like the spiral galaxy the most but it looks very flat and uniform and i'd love to create one that had some random 'thickness' on the 'Z' axis, and varied distance between stars on the X+Y axis. Is that possible? 4. Is there a way to not see the Galactic Senate proposals pop-up icon in the bottom right of the screen? Especially in relation to having not yet met any other races? If not that last option (which probably requires coding) then i'd be happy to not have the icon updates at all and rely on the dimplomacy tab. Any pointers on this would be gratefully received :)