Posted December 05, 2017
high rated
Star Control®: Origins
Changelog for Patch 0.71.15586 - Beta Build (added 04 December 2017):
Summary
* Phamysht (new ship) It would be very rude not to let them eat you. They have the following attacks:
* Charbroiled - Single-fire shot that roasts enemy ships.
* Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards the Phamyst ship for dinner.
* Gameplay balance pass based on community feedback
* Player-created ships are much peppier now
* Bug fixes
Gameplay
Arena:
* Reduced asteroid damage
* Increased arena size from 45 to 60
* Decreased max separation from 45 to 40
* Planet made slightly smaller, gravity radius increased.
* Custom ships: reduced physics drag so they behave more like the core ships.
Drenkend
* Drag increased from none to 0.1
* Max Speed reduced from 6 to 4.5
* Turn rate reduced from 120 to 60
* Boarding party speed increased from 3 to 5.5
Earthling Ship
* The Nuclear Missile is now destroyed by AOE weapons.
Menkmack:
* Mine radius reduced
* Boarding Ships are easier to pick up
Mowlings
* Beam Carver damage significantly increased.
* Jeff is more aggressive
The Measured
* Renamed weapon from Paperwork to Red tape
* Updated the weapon effect
* Red tape duration increased from 10 to 120 seconds
* Increased cooldown time between allowed Demotivator bursts.
Trandals
* Increased collision area to better match the ship.
Phamysht (new ship)
It would be very rude not to let them eat you. They have the following attacks:
* Charbroiled - Single-fire shot that roasts enemy ships.
* Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards Phamyst ship for dinner.
Scryve Scout
* Speed reduced from 9.5 to 4.5
* Turn radius reduced from 360 to 240
* Point cost reduced from 8 to 7
* Health reduced from 27 to 15
Tywom
* Turn rate reduced from 240 to 180
MP
* Ships are no longer occasionally invisible. Wasn't fair to the other life-form
* Asteroids are better synced between peer and server.
* Enemy's ship trails now always show the correct color
* Fixed a bug where the peer in Local Matches would sometimes get fully healed and charged for no good reason.
UI
* Right-clicking a ship in the Fleet configuration screen removes it from that player's fleet.
* Scale sliders in the Ship Design Editor now display as ratios of 100%
* Changed Earth Ship to Earthlings Ship
* Added word wrap to the Upload Design dialog in Crafting menu
* Increased the contrast on the crew meters' artwork so they'd show up better on certain displays (e.g. televisions)
* The '+' button no longer appears if your fleet was full.
Bugs
* Addressed several cases where the audio wasn't playing correctly on the peer.
* Fixed a crash in the Ship Design List. This crash occurred when a ship design button was clicked after the exit button had been activated.
* Fixed a bug where you could start a single player super melee game with no ships in the AI's fleet.
* Added sounds for the Drenkend and Jeff.
* Fixed pink edges on the arena planet on NVIDIA cards.
* Weird characters won't prevent you from saving your ship designs.
* Pressing start game while dragging a ship no longer crashes.
* Fixed a problem where some ship designs weren't appearing on the ship design list if they weren't outfitted.
* Fixed a problem where the Melee Config screen sometimes showed a '+' button even if there were no ships available to select.
* The Measured will no longer fire only in one direction if the ship isn't moving.
Changelog for Patch 0.71.15586 - Beta Build (added 04 December 2017):
Summary
* Phamysht (new ship) It would be very rude not to let them eat you. They have the following attacks:
* Charbroiled - Single-fire shot that roasts enemy ships.
* Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards the Phamyst ship for dinner.
* Gameplay balance pass based on community feedback
* Player-created ships are much peppier now
* Bug fixes
Gameplay
Arena:
* Reduced asteroid damage
* Increased arena size from 45 to 60
* Decreased max separation from 45 to 40
* Planet made slightly smaller, gravity radius increased.
* Custom ships: reduced physics drag so they behave more like the core ships.
Drenkend
* Drag increased from none to 0.1
* Max Speed reduced from 6 to 4.5
* Turn rate reduced from 120 to 60
* Boarding party speed increased from 3 to 5.5
Earthling Ship
* The Nuclear Missile is now destroyed by AOE weapons.
Menkmack:
* Mine radius reduced
* Boarding Ships are easier to pick up
Mowlings
* Beam Carver damage significantly increased.
* Jeff is more aggressive
The Measured
* Renamed weapon from Paperwork to Red tape
* Updated the weapon effect
* Red tape duration increased from 10 to 120 seconds
* Increased cooldown time between allowed Demotivator bursts.
Trandals
* Increased collision area to better match the ship.
Phamysht (new ship)
It would be very rude not to let them eat you. They have the following attacks:
* Charbroiled - Single-fire shot that roasts enemy ships.
* Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards Phamyst ship for dinner.
Scryve Scout
* Speed reduced from 9.5 to 4.5
* Turn radius reduced from 360 to 240
* Point cost reduced from 8 to 7
* Health reduced from 27 to 15
Tywom
* Turn rate reduced from 240 to 180
MP
* Ships are no longer occasionally invisible. Wasn't fair to the other life-form
* Asteroids are better synced between peer and server.
* Enemy's ship trails now always show the correct color
* Fixed a bug where the peer in Local Matches would sometimes get fully healed and charged for no good reason.
UI
* Right-clicking a ship in the Fleet configuration screen removes it from that player's fleet.
* Scale sliders in the Ship Design Editor now display as ratios of 100%
* Changed Earth Ship to Earthlings Ship
* Added word wrap to the Upload Design dialog in Crafting menu
* Increased the contrast on the crew meters' artwork so they'd show up better on certain displays (e.g. televisions)
* The '+' button no longer appears if your fleet was full.
Bugs
* Addressed several cases where the audio wasn't playing correctly on the peer.
* Fixed a crash in the Ship Design List. This crash occurred when a ship design button was clicked after the exit button had been activated.
* Fixed a bug where you could start a single player super melee game with no ships in the AI's fleet.
* Added sounds for the Drenkend and Jeff.
* Fixed pink edges on the arena planet on NVIDIA cards.
* Weird characters won't prevent you from saving your ship designs.
* Pressing start game while dragging a ship no longer crashes.
* Fixed a problem where some ship designs weren't appearing on the ship design list if they weren't outfitted.
* Fixed a problem where the Melee Config screen sometimes showed a '+' button even if there were no ships available to select.
* The Measured will no longer fire only in one direction if the ship isn't moving.
Post edited January 05, 2018 by HypersomniacLive