Posted July 23, 2016
Hello, people. I've just finished Shadow of Chernobyl and it was kind of hard to get there. The atmosphere and setting kept me going on, but I just rushed the final maps the fastest possible, because of the awkward gameplay (even using ZDP patch to smooth things).
I'd like to ask if, in the other games, the gameplay is improved and then it's worth a try. Thing that particularly bothered me on the first one:
- broken stealth system that just doesn't works. The game is very hard and unforgiving, then it would benefit greatly from strategy and smart play. But in SoC being sneaky is so hard that I ended up playing just as a straightfoward shooter.
- inventory management, particularly if you can bind keys to important functions as "use anti-radiation medicine", "take all loot from a corpse", "drop from inventory" or "unload weapon". At least in my game mouse movement was terribly slow in inventory/PDA screens and doing this stuff was a pain in the ass.
- random crashes that happen frequently
- strange weapon degradation system, when a weapon with 85% of the condition jams very often
- incomplete english localization and lack of subtitles. I mean, use of russian language is part of the atmosphere, but several times there were voices saying something potentialy important and I have no clue about it (like when you arrive the nuclear station - WTF is happening? - and when you enter the sarcophagus - is that annoying voice the wishgranter? wTF is he saying?)
- confusing storytelling in general, since a lot of important information is just told once by a character and not uploaded in the PDA (yes, I checked dialogues), so I was somewhat lost after a few gaming sessions
SoC could have been so much better than it is, and I'd love to play and improved version of it. I really enjoyed some parts, like the X18 lab and lake Yantar. So, do the newer games fit this?
I'd like to ask if, in the other games, the gameplay is improved and then it's worth a try. Thing that particularly bothered me on the first one:
- broken stealth system that just doesn't works. The game is very hard and unforgiving, then it would benefit greatly from strategy and smart play. But in SoC being sneaky is so hard that I ended up playing just as a straightfoward shooter.
- inventory management, particularly if you can bind keys to important functions as "use anti-radiation medicine", "take all loot from a corpse", "drop from inventory" or "unload weapon". At least in my game mouse movement was terribly slow in inventory/PDA screens and doing this stuff was a pain in the ass.
- random crashes that happen frequently
- strange weapon degradation system, when a weapon with 85% of the condition jams very often
- incomplete english localization and lack of subtitles. I mean, use of russian language is part of the atmosphere, but several times there were voices saying something potentialy important and I have no clue about it (like when you arrive the nuclear station - WTF is happening? - and when you enter the sarcophagus - is that annoying voice the wishgranter? wTF is he saying?)
- confusing storytelling in general, since a lot of important information is just told once by a character and not uploaded in the PDA (yes, I checked dialogues), so I was somewhat lost after a few gaming sessions
SoC could have been so much better than it is, and I'd love to play and improved version of it. I really enjoyed some parts, like the X18 lab and lake Yantar. So, do the newer games fit this?
Post edited July 23, 2016 by rosumek