It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Like what the subject says, how do I manipulate the head swaying/bobbing for the game?
The head bob gives me a bit of motion sickness.
This question / problem has been solved by kojocelimage
avatar
leovic1: Like what the subject says, how do I manipulate the head swaying/bobbing for the game?
The head bob gives me a bit of motion sickness.
Hey there,

To drastically reduce head bobbing you need to type this into game console: cam_inert 0. You open console with standard key '~'.
If I remember correctly, default value is 0.7, so you can adjust it accordingly.

Cheers.
Post edited June 15, 2015 by kojocel
In the main game folder, find the file called fsgame.ltx
Edit it so the line
$game_data$ = false| true| $fs_root$| gamedata\
Instead says
$game_data$ = true| true| $fs_root$| gamedata\
save and close the file.

In the main game folder, find or create a folder called gamedata
in the gamedata folder, find or create a folder called configs
In the configs folder, find or create a folder called misc
In the misc folder, find or create a file called effectors.ltx

Edit the effectors.ltx file so its contents are:

;No Headbob by PiIsARational, discovered by Paddywak

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Actor Effector Section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[bobbing_effector]

run_amplitude = 0; 0.0075
walk_amplitude = 0; 0.005
limp_amplitude = 0; 0.011
cam_inert 0
run_speed = 10.0
walk_speed = 7.0
limp_speed = 6.0

[monster_attack_effector]
duality_h = 0.01
duality_v = 0.01
blur = 0.01
gray = 0.5
noise_intensity = 0.01
noise_grain = 1
noise_fps = 30
color_base = 0.65,0.15,0.1
color_gray = 0.333,0.333,0.333
color_add = 0,0,0
time = 0.3
time_attack = 0.05 ; fade in
time_release = 0.25 ; fade out

; camera effects
ce_time = 0.65
ce_amplitude = 12.0
ce_period_number = 1.0 ;2.0
ce_power = 3.0 ;0.7

[small_monster_attack_effector]
duality_h = 0.01
duality_v = 0.01
blur = 0.01
gray = 0.5
noise_intensity = 0.01
noise_grain = 1
noise_fps = 30
color_base = 0.65,0.15,0.1
color_gray = 0.333,0.333,0.333
color_add = 0,0,0
time = 0.3
time_attack = 0.05 ; fade in
time_release = 0.25 ; fade out

; camera effects
ce_time = 0.65
ce_amplitude = 12.0
ce_period_number = 1.0 ;2.0
ce_power = 3.0 ;0.7
[explode_effector]
effect_sect_name= effector_explode_hit

[sleep_effector]
duality_h = 0.01
duality_v = 0.01
blur = 0.01
gray = 0.5
noise_intensity = 0.01
noise_grain = 1
noise_fps = 30
color_base = 0.00,0.00,0.00
color_gray = 0.33,0.33,0.33
color_add = 0,0,0
time = 3.3
time_attack = 0.4 ; fade in
time_release = 0.5 ; fade out

[zoom_inertion_effector]
camera_move_epsilon = 0.03
disp_min = 0.00
speed_min = 0.000
zoom_aim_disp_k = 0.0
zoom_aim_speed_k = 0.00
delta_time = 2000

Save and close the file, launch the game. No more head-bobbing.
Post edited August 23, 2023 by FatherlyNick