It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
cannot get code from scientist im lab no oda no voice i know number but does not work because game did not give it to me any way around thes yhanks
Post edited May 29, 2021 by sslayz
There are three games; which one are you playing? Are you using any mods?

Also, where are you in the game you are playing? For example in vanilla Shadow of Chernobyl (SoC), are you in X18? If so, you might have to start the level over again by loading the autosave, and try to search the scientist's body before you try the code on the door. The same applies to the second scientist.

If the game is vanilla SoC and you still have problems, you could install ZRP (Zone Reclamation Project). If this bug-fix mod does not directly fix the problem, it has tools that we can use to make the code door work. It will work with your existing saves.
Hail NatVak thank you for replying to my post--first i must say i am retired and am playing for fun and have very poor computer skills--i am playing normal soc and am in the first part of x-18-i can get to scientist but all i get is bandages no pda aor no voice command (as one guy said happened to him)--I tried the drop gun trick but can not find sweeyt spot--ithink i did go to him before once and that did not work but i willtry again--i do not understand what zrp is or how to use -- is ther a site that explains it thanks again
Well, you can try what I suggested: Load the autosave (which should put you where you first started the level) and try again. Don't try the door code; just go by the door to trigger the task to find the scientist, then go to the scientist and see if you hear the message this time.

If that doesn't work, click the link I posted (in my earlier post) for ZRP to get an explanation of what it is. Click the downloads link to get it if you want to use it. To install it, you would extract the gamedata folder from the ZRP archive (using 7-Zip is easiest; it's free if you don't have it), copy (drag-n-drop) that gamedata folder to your SoC installation folder, and then edit <SoC installation folder>\fsgame.ltx with Notepad or other editor and change any false to true on the second line of that file (so that there are two trues on that line) and save.

There are debug tools you can use (and I'll walk you through them) to give yourself the info_portion to play the PDA sound and to activate the door.

ZRP also has the ability to remove a door and then restore the door, or you can reset the door's logic, although the code lock is a separate logic and it is probably what is not working properly. We can try things that are a little complicated, but I can post instructions here for you to follow like a recipe, so that you can enable the debugging support and install the special scripts that allow us to fix this problem.

ZRP has a support thread at the GSC forum's SoC subforum's Mod Discussion section, and you can visit the STALKER subreddit and examine the sidebar for more details about ZRP.
hail NetVak thank you for all your help--silly me i found the wrong guy idid find right one when a friend told me where to go so no problem thanks again
Doh! I didn't even think about that. I'm glad you resolved the problem. Thank you for letting us know what happened.

There is a marker in the minimap that appears which shows where the first scientist is actually located, but if you don't have ZRP, you won't be able to see the hint on the marker on your map that says "Discover the code that opens the door".

In fact, I recall that vanilla wrongly marked X18 on the map in the Red Forest, and the map didn't show you the markers spread out as they are on the minimap. In ZRP, the markers appear on the map to the right of the Dark Valley factory.

The example picture is cropped to meet the size limitation.
Attachments: