Posted September 20, 2020
Hi,
When trying to change the controls for the game, I've encountered a lot of different bugs. Ihow many are related or not, so I'll list them all below.
- When switching Player 1's controls to something other than "Gamepad", it always switches back to "Gamepad" after leaving this screen and coming back.
- When switching the keyboard layout to something other than "Qwerty" (I need Azerty), it always switches back to "Qwerty" after leaving this screen and coming back.
- When doing custom keymap on something other than "Qwerty", they always switch back to the defaults for Qwerty after leaving and coming back.
- When doing custom keymap on "Qwerty", they are saved and functional in-game.
-When trying to register a key for binding, the behaviour is very inconsistent.
(Here's what it looks like: youtu.be/UOcTEJSUrHQ)
Sometimes, the key is registered right away.
Sometimes, an audio cue will be heard, but the key menu still appears to wait for a key to be pressed. If pressing ESC, the previous key will be registered. If pressing an arrow key, the arrow key may be registered instead of the previous key.
--------
I'm not sure how much of it is not saved and how much of it is a visual bug, but at the end of the day, custom keymap built upon "Qwerty" are saved and functional in-game.
When trying to change the controls for the game, I've encountered a lot of different bugs. Ihow many are related or not, so I'll list them all below.
- When switching Player 1's controls to something other than "Gamepad", it always switches back to "Gamepad" after leaving this screen and coming back.
- When switching the keyboard layout to something other than "Qwerty" (I need Azerty), it always switches back to "Qwerty" after leaving this screen and coming back.
- When doing custom keymap on something other than "Qwerty", they always switch back to the defaults for Qwerty after leaving and coming back.
- When doing custom keymap on "Qwerty", they are saved and functional in-game.
-When trying to register a key for binding, the behaviour is very inconsistent.
(Here's what it looks like: youtu.be/UOcTEJSUrHQ)
Sometimes, the key is registered right away.
Sometimes, an audio cue will be heard, but the key menu still appears to wait for a key to be pressed. If pressing ESC, the previous key will be registered. If pressing an arrow key, the arrow key may be registered instead of the previous key.
--------
I'm not sure how much of it is not saved and how much of it is a visual bug, but at the end of the day, custom keymap built upon "Qwerty" are saved and functional in-game.