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Are there any plans to bring the Linux version over to GOG ?I would rather have a DRM free copy than buy from Steam if I could.
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shylock.596: Are there any plans to bring the Linux version over to GOG ?I would rather have a DRM free copy than buy from Steam if I could.
This.
There are plans. So far we have received reports of crashes that I cannot reproduce with the hardware I have available.
Once someone relays me a GDB backtrace I will start to be able to narrow down the issue.

There are videos on YouTube of people playing the Linux version normally like I do, so it looks like I am not alone.
Also, keep in mind that the game is DRM-free everywhere. We will post the GOG version as soon as possible.

Hope that helps.
Post edited November 13, 2017 by Swyter
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Swyter: There are plans. So far we have received reports of crashes that I cannot reproduce with the hardware I have available.
Once someone relays me a GDB backtrace I will start to be able to narrow down the issue.

There are videos on YouTube of people playing the Linux version normally like I do, so it looks like I am not alone.
Also, keep in mind that the game is DRM-free everywhere. We will post the GOG version as soon as possible.

Hope that helps.
It's great that you are responding to us GOG customers, too. We really appreciate it. :-)

Do you have any ETA when the Linux version will be available on GOG? It's been on Steam since day 1 and many people seem to have no problems running the game on Linux.

I have bought the game to support your efforts to bring back such jewels from the Game Cube era AND because Sphinx was a multi-platform release for all PC platforms, treating Linux users equally.

The weekend is close ...
Good question! I have just sent another Linux build to THQ Nordic, let's see if the good people of GOG like this version better. I really hope I have fixed most of the segfault problems by adding some extra validation.

I also added some fallback libraries so that players don't have to install the 32 bit (i386) versions of SDL2 and OpenAL Soft, even if that's the recommended way of doing it.

Keep in mind that an up-to-date SDL2 will make the game work better in the landscape of a changing Linux desktop, especially with Wayland taking over a good chunk of the X.org pie in a few months. Sphinx should remain pretty portable and future-proof, as there is barely any platform-dependent code inside and everything lies in the hands of these two great libraries.

As long as these work, Sphinx should work.
Post edited November 16, 2017 by Swyter
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shylock.596: Are there any plans to bring the Linux version over to GOG ?I would rather have a DRM free copy than buy from Steam if I could.
Hi there!

The Linux version is now live :)
The Linux version is now live on GOG! Many thanks to @linuxvangog for all the help, backtrace and tips.

Keep in mind that right now the port is a 32-bit binary, we will try to get the 64 bit version in shape to make it less cumbersome, but at least most of the fellow penguins will be able to play completely DRM-free five days after release knowing that most of the instabilities have been fixed.

Let me know if you find any other segfault.
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Swyter: The Linux version is now live on GOG! Many thanks to @linuxvangog for all the help, backtrace and tips.

Keep in mind that right now the port is a 32-bit binary, we will try to get the 64 bit version in shape to make it less cumbersome, but at least most of the fellow penguins will be able to play completely DRM-free five days after release knowing that most of the instabilities have been fixed.

Let me know if you find any other segfault.
Thank you so much for this port; it's wonderful to play it on Linux and via GOG, plus dualshock controller is working perfectly too (Mint 18.1). Really appreciate. :-) Some secondary sound stuttering, but I find that with various softwares, so am not thinking it's the game.
Post edited November 16, 2017 by artistgog
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artistgog: Thank you so much for this port; it's wonderful to play it on Linux and via GOG, plus dualshock controller is working perfectly too (Mint 18.1). Really appreciate. :-)
Glad you are enjoying it, the platform doesn't have many games like this. Keep in mind that you can easily change the controller button prompts into PlayStation-style glyphs by adding UsePlayStationButtonPrompts=1 under the [Graphics] section of Sphinx.ini configuration file that you can find under $XDG_DATA_HOME/Sphinx/.

So, for example, if the file contains something like this:

[Graphics]
Vsync=2

You can add it like this, right at the top:

[Graphics]
UsePlayStationButtonPrompts=1
Vsync=2

The next time you launch the game you should see them. Remove the line or change the 1 into a 0 to go back to XBOX glyphs. Also, someone added the same instructions here, too:

https://pcgamingwiki.com/wiki/Sphinx_and_the_Cursed_Mummy#table-settings-input-additional (expand it)

Let me know if that works for you!
Post edited November 17, 2017 by Swyter
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Swyter: The Linux version is now live on GOG! Many thanks to @linuxvangog for all the help, backtrace and tips.
(...)
The pleasure is mine :)
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Swyter: Glad you are enjoying it, the platform doesn't have many games like this. Keep in mind that you can easily change the controller button prompts into PlayStation-style glyphs by adding UsePlayStationButtonPrompts=1 under the [Graphics] section of Sphinx.ini configuration file that you can find under $XDG_DATA_HOME/Sphinx/.

So, for example, if the file contains something like this:

[Graphics]
Vsync=2

You can add it like this, right at the top:

[Graphics]
UsePlayStationButtonPrompts=1
Vsync=2

The next time you launch the game you should see them. Remove the line or change the 1 into a 0 to go back to XBOX glyphs. Also, someone added the same instructions here, too:

https://pcgamingwiki.com/wiki/Sphinx_and_the_Cursed_Mummy#table-settings-input-additional (expand it)

Let me know if that works for you!
Thank you very much for your advice, and, yes, there aren't many similar games; it plays really well about difficulty levels too ... just enough to not be too difficult, but enough to feel good about solving things.
I've done the following, booted up the game and seen it hasn't changed things just yet. Will try another boot. The controls are placed correctly eg press 'X' on controller makes him jump.

[Graphics]
UsePlayStationButtonPrompts=1
MSAASamples=4
AnisotropyTaps=8
SoftParticles=0
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Swyter: The Linux version is now live on GOG! Many thanks to @linuxvangog for all the help, backtrace and tips.
(...)
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linuxvangog: The pleasure is mine :)
Thank you for your work on this. Much appreciate. :-)
Post edited November 17, 2017 by artistgog
I think you are editing the Sphinx.ini in the game's folder. The one that the game reads is located in ~/.local/share/Sphinx/Sphinx.ini.

(I know that the game doesn't write the SoftParticles key by itself, so I must have put it there.)
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Swyter: I think you are editing the Sphinx.ini in the game's folder. The one that the game reads is located in ~/.local/share/Sphinx/Sphinx.ini.

(I know that the game doesn't write the SoftParticles key by itself, so I must have put it there.)
Thank you for replying so quickly. Yes, I'd edited the wrong file. Works perfectly now ... thank you! :-)
Thank you for the effort !
Thank you for such frequent updates. Really appreciate. :-)