It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hello Community!
We're happy to announce that version 1.0.5 is now live, featuring a range of smaller updates
to our game (full details below).

This includes small bug fixes, UI refinements, and minor balancing changes, all aimed at enhancing your gaming experience.
While this patch focuses on smaller improvements and has only a little impact on current gameplay,
we're also hard at work on our next update!

After the game's release and an extensive development period, we took a short break to gain a fresh perspective. This time allowed us to reassess the game's strengths and weaknesses, while also considering valuable feedback from our dedicated players.
With a clear vision and renewed energy, we are eager to continue improving our game and providing you with the best possible experience.

While we hope you enjoy the improvements of this patch, we understand that many of you are excited about more substantial updates.
Rest assured, we're working hard on our next update, which will bring even more exciting features and changes to the game.

We'll be sharing more details in a separate post, so keep an eye out for that!

In summary, we are grateful for your ongoing support and interest in our game. We hope you
enjoy the small enhancements in version 1.0.5, and we can't wait to share more about the
upcoming update with you.

Until then, enjoy your time in-game, and don't hesitate to share your thoughts in the community hub!


Best regards,
Your Hexagon Sphere Games Team



Full Changelog v. 1.0.5

3D adjustments / fixes:
- Fertilizer plant now has smoking chimneys
- Bulk storage facility had no outline when selected, now it has one
- Snow flurry particle density reduced (flake density -50% + ice winds 50% slower)

UI adjustments:
- Hierarchy in the sector display
- Small graphical adjustment of the outer buttons in the bottom bar
- Small graphical adjustment of the buttons in the top bar

Techtree:

- We have taken out "Higher efficiency". Instead we have added two more technologies to reduce the flight time (Magnetic field interplay II + III).


Balancing:
- Damage outside the dome has been increased.
That's the the full change log? I don't see any mention of the game freezing during the cut scene when reaching sector 343. Or the fertilizer plant constantly giving a "low on fossil fuel" warning in place of ammonia due to being absent from the game.
Serious issue. I start the campaign and after a couple of minutes while I am building houses all my colonists get sick and game over!! What is going on?
Post edited May 08, 2024 by gvaik