Posted November 07, 2020
While I know that Spelunky 2 isn't here on GOG as of yet, I have some thoughts to air.
Primarily, from what I've seen and viewed, Spelunky 2 takes the Kaizo World approach to difficulty. Less skill based challenges and more absurd "GOTCHA"s of traps and circumstances suddenly driving runs into the ground with an untimely demise. Now that jetpacks are wearable bombs, and so many other interactions have changed, it doesn't seem that one can take the methodical approach of analyzing the level and approaching it from a sane way.
And with the branching paths, the difficulty ranges from "the jungle is literally full of hurt". to "This new area is easier than the mines."
Does anyone else want to air any thoughts?
Primarily, from what I've seen and viewed, Spelunky 2 takes the Kaizo World approach to difficulty. Less skill based challenges and more absurd "GOTCHA"s of traps and circumstances suddenly driving runs into the ground with an untimely demise. Now that jetpacks are wearable bombs, and so many other interactions have changed, it doesn't seem that one can take the methodical approach of analyzing the level and approaching it from a sane way.
And with the branching paths, the difficulty ranges from "the jungle is literally full of hurt". to "This new area is easier than the mines."
Does anyone else want to air any thoughts?