Posted August 10, 2013
I'm trying very hard to enjoy this game as much as the original, i looked forward to it, i expected a fresh second wind of this design masterpiece, but what i see now is quite disappointing, here are a few reasons:
- The ground feels much more slippery, especially when running
- The shotgun's knock back is twice as strong
- The hang onto ledge tolerance seems greater, which is an annoyance
- The whip is much slower
- Whipping jars no longer kills the enemy inside, making it unsafe to destroy them while running
- Apparently, every object can harm you when they bounce back in your face, even your own bombs, stunning you in the process (and it blew up next to me)
- Crawling to a ledge while carrying an object causes you to drop the object, as supposed, though now the object can bounce back and hurt you
- Enemies who throw you around throw you much further and i think you are stunned for longer, likely meaning certain death
- Arrow traps, god...their arrows are too quick to avoid and you cannot 'safely' jump/climb a ladder just below to have them shoot just above your head, plus you can no longer drop a bomb or rope while out of balance (from standing on the very end of a ledge) in front of them to trigger them and retrieve the item after.
- Tiki traps (bladed totems in the jungle) blades now have a reach of one whole tile, despite the blades graphic looking shorter
- Boulder traps, from picking up a golden skull in the mines, are now far more dangerous, they destroy half of the level and, maybe i was unlucky, 9 times out of 10 it destroyed a shop, plus the boulder now also destroys every item it is path, gold and gems, even the key and chest! Picking up the skull in those levels is pointless
- It used to be possible, though very risky, to get away with theft and murder, now you can't, a merchant will wait for you at the end of every level, no matter what
- Gambling is slow and unexciting
- You can hire a henchman of sorts in some shop, it is expensive and he gets killed almost immediately, what is the point? Plus he'll pick your shotgun without hesitation
- The new enemies are rather powerful and uninteresting, they feel like they should be in the next area. A cobra's spits chain-stunned me, scorpions are harder to deal with than frogs (my arch-nemesis) and don't ever let a tiki man look at you, you'll take his boomerang in the face. Of course this is not so easy to avoid when a tiki man spawns next to you right at the beginning of a level
- New dungeon chunks kind of conflict with the original ones, i saw the key in a place i was absolutely unable to get without sticky bombs, which you do not get very often in the first two levels. I also find myself forced to use bombs or ropes to proceed far more often
- The last shortcut...You need the key from the mines to unlock it, not only you have to carry it through 9 to 11 levels, it keeps you from carrying a weapon and you are forced to skip the [UE], [BM], [A], [H] and [COG] (spoiler-free enough?). So you have to play the 3/4th of the game in a harder way than normal in order to use a shortcut that takes you to the 3/4th of the game with no cash or items, wtf? Considering the 3rd area is easier to navigate than the others, might as well use the 2nd shortcut and have some cash and a few items when you get to the 4th area
Thats about all i can think of for now. Don't get me wrong, games like Spelunky, Faster Than Light and Binding of Isaac are supposed to be brutal and frustrating, yet, even more rewarding and satisfying when you manage to reach the end. I'm not complaining about the difficulty, but all these games still have some fairness in their unfairness, yet it is not so much the case in this new Spelunky.
Maybe if i had not played the original i would enjoy this one more than i do now. Being used to a certain feel as well as old habits are hard to get rid of after 2000 games (with barely 20 wins!). Now if you'll excuse me, i think i will go out of retirement and play another 1000 games of the classic Spelunky...
- The ground feels much more slippery, especially when running
- The shotgun's knock back is twice as strong
- The hang onto ledge tolerance seems greater, which is an annoyance
- The whip is much slower
- Whipping jars no longer kills the enemy inside, making it unsafe to destroy them while running
- Apparently, every object can harm you when they bounce back in your face, even your own bombs, stunning you in the process (and it blew up next to me)
- Crawling to a ledge while carrying an object causes you to drop the object, as supposed, though now the object can bounce back and hurt you
- Enemies who throw you around throw you much further and i think you are stunned for longer, likely meaning certain death
- Arrow traps, god...their arrows are too quick to avoid and you cannot 'safely' jump/climb a ladder just below to have them shoot just above your head, plus you can no longer drop a bomb or rope while out of balance (from standing on the very end of a ledge) in front of them to trigger them and retrieve the item after.
- Tiki traps (bladed totems in the jungle) blades now have a reach of one whole tile, despite the blades graphic looking shorter
- Boulder traps, from picking up a golden skull in the mines, are now far more dangerous, they destroy half of the level and, maybe i was unlucky, 9 times out of 10 it destroyed a shop, plus the boulder now also destroys every item it is path, gold and gems, even the key and chest! Picking up the skull in those levels is pointless
- It used to be possible, though very risky, to get away with theft and murder, now you can't, a merchant will wait for you at the end of every level, no matter what
- Gambling is slow and unexciting
- You can hire a henchman of sorts in some shop, it is expensive and he gets killed almost immediately, what is the point? Plus he'll pick your shotgun without hesitation
- The new enemies are rather powerful and uninteresting, they feel like they should be in the next area. A cobra's spits chain-stunned me, scorpions are harder to deal with than frogs (my arch-nemesis) and don't ever let a tiki man look at you, you'll take his boomerang in the face. Of course this is not so easy to avoid when a tiki man spawns next to you right at the beginning of a level
- New dungeon chunks kind of conflict with the original ones, i saw the key in a place i was absolutely unable to get without sticky bombs, which you do not get very often in the first two levels. I also find myself forced to use bombs or ropes to proceed far more often
- The last shortcut...You need the key from the mines to unlock it, not only you have to carry it through 9 to 11 levels, it keeps you from carrying a weapon and you are forced to skip the [UE], [BM], [A], [H] and [COG] (spoiler-free enough?). So you have to play the 3/4th of the game in a harder way than normal in order to use a shortcut that takes you to the 3/4th of the game with no cash or items, wtf? Considering the 3rd area is easier to navigate than the others, might as well use the 2nd shortcut and have some cash and a few items when you get to the 4th area
Thats about all i can think of for now. Don't get me wrong, games like Spelunky, Faster Than Light and Binding of Isaac are supposed to be brutal and frustrating, yet, even more rewarding and satisfying when you manage to reach the end. I'm not complaining about the difficulty, but all these games still have some fairness in their unfairness, yet it is not so much the case in this new Spelunky.
Maybe if i had not played the original i would enjoy this one more than i do now. Being used to a certain feel as well as old habits are hard to get rid of after 2000 games (with barely 20 wins!). Now if you'll excuse me, i think i will go out of retirement and play another 1000 games of the classic Spelunky...