RTS BALANCING CHANGES
All Factions
- Fixed building grids to be universal across all factions
- Starting resources have been increased to 100 to avoid negative resource storages at the start of the game
- Hunting Cabins have been reworked to now work in smaller intervals: Now produce 2 food in 8 seconds, collection speeds have been adjusted as well as meat resources
- Farm speeds have been adjusted
- Humans: 2 food every 18 seconds for 4 workers
- Elves: 2 food every 21 seconds for 4 workers
- Orcs: 2 food every 27 seconds for 2 workers
- Dark Elves: 2 food every 27 seconds for 4 workers, Level 2: 13,5 seconds, Level 3: 9 seconds
- Dwarves: 2 food every 28,5 seconds for 3 workers
- Titan Cost equalized
- Now cost 75 Food, 75 Iron, 75 T3
- (EXPERIMENTAL) Orcs no longer sacrifice resources to summon their Titan. This is a temporary change.
- All factions can now produce basic combat units in their capital
- Building resistances have been changed globally: All buildings now share the same resistances: 66% Pierce, 33% Strike and Magic, -50% Siege
- Flags now have standard resistances and 1000 HP, take 3 seconds to build
- First outpost construction time has been increased from 20 to 40 seconds
HUMANS
Medic
- Now spawn in heal mode
- Healing cooldown changed to 3
- When in healing mode, additional heal surrounding allies by 10 every 3 seconds
Keeper
- Health increased from 1500 to 1750
- Adjusted ability: Removed cooldown, costs 1 focus and burns 1 focus, deals 30 magic damage and silences for 1 second
- Keeper now properly switches stance back when out of focus
Flag-Bearer
- Efficiency of defensive aura changed to 15%
- Efficiency of aggressive aura changed to 20%
Observation Tower
- Damage changed per level: 100, 150, 200
- Range changed per level: 150, 175, 200
Mentalist
- Can now attack air
- Damage changed from 55 to 65
- New resistance: 25% magic, others 0%
- Health increased from 500 to 800
Champion
- Reduced iron cost from 8 to 4
Infantryman
- Cost to upgrades changed: Health Upgrade costs 15 iron, Damage Upgrade costs 10 iron
- Increased Pierce resistance to 25%
Scout
- Increased Pierce resistance to 25%
Griffin
- Griffins no longer deal damage in their stance
ELVES
Economy
- Can no longer produce Ice Phoenix in Capital III
- First outpost now costs 20 wood, no more stone
- Adjusted button for upgrading expansions to be in line with other factions
Guardian
- Guardian now has a production time of 17 seconds, costs an additional wood to produce
- Guardians in ranged mode now deal 60 pierce damage, 70 with upgrade
- New resistances: 0% Strike, 25% Pierce
- Decreased damage upgrade cost by 5 iron (total of 10 iron each)
Shrine of Thorns
- BUGFIX: Shrine Of Thorns does not attack outside its intended range anymore
- No longer generate resources
- Damage progression adjusted: Each upgrade increases numbers of targets hit as well as damage dealt
- Slow debuff adjusted: Each upgrade increases slow by 10%, for a total of 40% at maximum grade
Druid
- Health increased from 800 to 1000
- Heal per tick changed to 65
Heart of Forest
- Wood cost reduced from 25 to 15
Ice Phoenix
- Can no longer be produced at Capital
- Pierce Resistance reduced from 25% to 0%
- Build time increased from 20 to 30 seconds
- Additionally cost 2 Lenya
- Glaze no longer deals additional magic damage, no longer AoE, and the duration field no longer hits air units
Protector
- Resistances: 25% Strike, Pierce
- Damage increased from 50 to 75
- Phalanx Synergy increases resistances by 35%
- Upgrade increases resistances by 5% instead of 20%
Wanderer
- Base damage 40
- Now cost 1 iron bar to produce, no longer cost wood
- Upgrade now slightly increases damage instead of just changing type: 25 Pierce damage, 25Magic damage
- In the future, we would like to change how this unit works internally. Stay tuned!
Wintermage
- Health increased to 900
Observation Tower
- Damage and targets changed based on level: 100 vs. ground, 100 vs. all, 125 vs. all
Warder
- Attack speed changed from 5 seconds to 4 seconds
- Now slow targets instead of themselves
- Health increased from 600 to 800
- Iron cost reduced to 2
Ballista
- Health increased from 600 to 800
- Resistances: 25% Pierce, 75% siege, -25% magic
Pathfinder
- Upgrade now requires T3
- Changed resistances: 25% Pierce, -25% Strike
ORCS
Carriage
- Cost increased to 8 wood 10 food
- Build time set to 25 seconds
Forge: Zarachss Steel
- Each upgrade now increases 10% Strike and Pierce resistance
- Each upgrade now increases 5% Magic resistance
- Research time changed to 45, 60 and 75
Ravager
- Attack speed changed from 3seconds to 1,5 seconds
War Troll
- Health increased to 2000
- Adjusted resistances: 25% Strike, Pierce and Siege resistance, 0% Magic resistance
- Cost adjusted to 20 Food 18 Iron
- Now gain benefits from Orcish Upgrades
Wyvern
- Siege damage type removed
- Increased base damage to 120
- Build time reduced to 40 seconds
- Cost adjusted to 15 Food 10 Iron
Watchtower
- Increased base damage to 120
Shaman
- Increased HP to 800
- Now gain increased damage from Orcish Upgrades
Blood Forge: Warg-Rider: Sharp Eyes
- Now properly increase warg rider damage
Tribe Totem
- Cost changed to 25 Wood 25 Stone
- Zarach's Cage duration decreased from 6 seconds to 3 seconds
- Flamestrike's ignite duration decreased from 10 to 6 seconds
Scoundrel
- Removed siege damge
- Upgrade now takes 45 seconds to research, increases HP by 200
- No longer requires War Pit to produce
- Increased Pierce resistance to 25%
Orc Brute
- Increased Pierce Resistance to 25%
DARK ELVES
Economy
- Reduced the cost of woodcutters and stonecutters to 15 wood
Emissary of Nor
- Cooldown changed to 4 seconds
- Base damage reduced from 200 to 150
- Resistances changed: 0% Strike, -25% Pierce
- Echo cost increased to 15 from 10
Outposts
- Health changed based on level: 4000, 6000, 9000, 11000
Infiltrator
- Build time increased to 18 seconds
Strider
- Base damage increased to 125, bonus damage reduced to 75
- Aim for the wounds upgrade adds 50 damage
- Range increased from 75 to 90
Plague Beetle
- Now costs 12 food 3 iron
- Base damage increased to 80
- Upgrade adds chain effect
Basilisk
- Increased health from 1000 to 1500
- Run speed increased from 30 to 35
- New costs: 15 Food, 15 Iron
- Siege damage increased from 300 to 400
Titan
- Amount of spiders spawned reduced to 50%
Tower
- Damage and targets changed based on level: 75vs ground, 75vs all, 100 vs. all
Twisted One
- No longer causes apathy, but instead weakens resistances for 5 seconds by 50%
Sleeper
- Reduced iron cost to 3
- Increase HP to 1250 (from 1100)
Scion
- Increased HP to 200
- All resistances set to 50%, including siege
- Deals 200 DMG in small radius, applies bleed in larger raidus for 10 seconds
- Upgrade adds tumble effect
- Movement speed increased to 55
- Cost adjusted to 10 souls only
DWARVES
Axewielder
Increased Pierce resistance to 25%
Mole Rider
- Build time 15 seconds
- Stomp damage decreased from 84 to 60
- Max focus reduced from 15 to 10
- Increased Pierce resistance to 25%
Observation Tower
- Damage per level: 125, 175, 225
- Range per level: 150, 175, 200
Dropship
- Now has 0% magic resistance (no negative, no positive)
Berserker
- Increased health from 1500 to 1750
- Iron cost reduced from 8 to 6
Pyromancer
- Increased health from 600 to 800
- New resistances: Pierce -25%, Magic 0%
- BUG FIX: Upgrade no longer reduces damage dealt
Sentry
- Pierce armor -25% to 0%
- Health increased from 500 to 600
Outposts
Health adjusted per level: 5000, 7500, 10000, 12000
Fire Golem
- Siege mode no longer has a minimum range required
Earth Shaper
- Cycle increased to 2, effect lasts 2 seconds: 50% less focus usage