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The “SpellForce 3 – Script-Engine” (3.5 Updated and extended for "Reforced") is a self-develop IDE (Development Envirement) for the Script-language of SpellForce 3 (Angelscript) with the goal to make Mod and Map development way easier and comfortable. Compared to other Editor’s and IDE’s who support Angelscript, the “SpellForce 3 – Script-Engine” imports the base scripts of the game and provides a database over the script-functions and enum’s of the game easier to use and implement in the own script. Also the management of the Mod and map projects is way easier thanks to the own file-formats and syntax checks targeted to the SpellForce 3 base game, Soul Harvest and Fallen God Engine.
SpellForce 3 is based on the Script language “Angelscript” who has been modifier by the developer Grimlore Games and is used as the main script language of the game. Whoever wants to create SpellForce 3 maps with events and Mods, need to use this language.
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- added and expanded syntax and error check for config(txt)files
- updated some visuals
- slightly improved performence of code pathing
- added autoformat option to script and config code
- expanded max file sizes from 10.000 lines to 100.000 lines
- fixed some bugs with code pathing on bigger sized code and config files
- expanded backup functionality with dynamic backup timer
- expanded configuration options
- fixed a bug with not accepting custom backup pathes
- added a check for the backup folder
- added dynamic building selection to the FactionSpot wizzard
- added dynamic reconfiguration functionality to the FactionSpot wizzard
- improved coding visuals when not having active code pathing activated/in use
- added option on setup to reset existing configs
- fixed a bug not saving the maptype correctly in the LocationMap config
- added Journey mode support and script logic

Download:
https://www.moddb.com/games/spellforce-3/downloads/sf3-script-engine-35

Manual:
http://www.sf2-mow.keepfree.de/img/SF3SE_Manual_online.pdf
Post edited December 06, 2021 by Unreal_NeoX