Posted December 04, 2020
Hi, i'm playing shadow wars, GOG version, Win 7 SP1 x64, Intel 6600K, GTX 980Ti, 60FPS sustained with 60Hz and VSync On. When start the SW Campaing, all game animations runs perfectly, select unit, right click, is moving without any performance issue. But as i progress through game maps, units movement smoothness degrades progressively, no matter only select one or more, even at idle (no battle). Someone has noted this issue also ?
Seems animations are losing "internal framerate" progressively (or the interpolation feature than do the smoothness), but game framerate is still plain 60, no drops, only animations degrades. Game framerate and VSync work perfect, FRAPS show solid 60, and camera panning smoothness is perfect.
Not only affect unit movement in RPG view. Also it's upper health bar, name and bottom selection circle. Also selected unit static animation in bottom left HUD square. With third person view, move forward/back and strafing (right click down) also.
Reach one point of units movement degradation than seems i'm playing with 10FPS, but there are 60. Others 3D animations are not affected by this bug, for instance water or "twister light effect" in teleport stones.
Seems animations are losing "internal framerate" progressively (or the interpolation feature than do the smoothness), but game framerate is still plain 60, no drops, only animations degrades. Game framerate and VSync work perfect, FRAPS show solid 60, and camera panning smoothness is perfect.
Not only affect unit movement in RPG view. Also it's upper health bar, name and bottom selection circle. Also selected unit static animation in bottom left HUD square. With third person view, move forward/back and strafing (right click down) also.
Reach one point of units movement degradation than seems i'm playing with 10FPS, but there are 60. Others 3D animations are not affected by this bug, for instance water or "twister light effect" in teleport stones.