Posted December 13, 2017
Wilderdk: So you a winner, because they don't care about us, thanks to egos like you, i don't use it, they others don't need it as well.........then??? is that how your brain is working????
UhuruNUru: What most of us that hate achievements want, isn't to deprive you of them, it's to not have them forced on us. I don't care about such things, like Galaxy, because it's "Optional".
I do care if lazy devs, make it a requirement for accessing multi-player.
If a game has Multi-player modes, it should have an in game client, not use Galaxy (General talk here, doesn't apply to SpellForce 3).
I'm all for adding options, for any features, whether I might want them, or not, as long as they're totally optional.
I don't even care if achievements are switched on by default, as long as I can switch them off, and never see them in game.
Where I might take issue in adding such features, it's purely a matter of priorities.
Essential features must come first, including game affecting bug fixes.
One feature I consider more essential, for disability access reasons, is a tactical pause function for single player.
It would also make it easier for new players to get used to the core games systems, before they move onto multi-player.
Plus, those that only want to play in single player mode, have no effect on the multi-player modes at all.
So I would also enable it for the solo Skirmish mode.
Again it should be optional, but I'd consider enabling more disabled people to experience the game essential.
The devs, apparently don't. Which is a more serious problem than enabling any side feature.
So don't think users voicing their dislike for a feature, is them trying to deprive those that want it.
It's much more important to show there's no one size fits all, mentality here on GOG.
Make every possible feature optional, and let each user decide which ones they want to use, not the devs, or any vocal mob.
On the other hand i'm disappointed that for those who want to use the today common services like achievements and espacially cloudsaves Spellforce 3 does not deliver the possibility to use it. I consider myself to be not the only one who would like to have support for these services.
So "why not bying the steam version"? Because it's important to me not to support DRM systems, but at the same time i'm enjoying to have let's say cloud saves. I mean, what's the reason behind the later addition of cloud saves via galaxy to good old games like Titan Quest or Mafia 1
For example: Playing the game on PC on the weekend in hometown, then realizing that you can't continue playing the savegame on your Laptop, when arriving at your University/workingplace-city on sunday evening, because you forgot about copying the savegame via USB stick, should not be an issue anymore nowadays.
I guess the addition of cloud saves to Spellforce 3 is not on the top priority list and there are for sure things, that are way more important than that. However I guess many customers here on gog would be pleased to have this
Long story short: Missing Achievements/cloud saves are not a dealbreaker to me, but it's fallen out of time to not have these (always optional) services in my humble opinion.
Post edited December 13, 2017 by Veyronus