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I'm liking how this plays liike Dungeon Seige. Enemies take a few moments to be whittled down, unlike most Diablo clones, and you have plenty of PCs in your party, way more than Dungeon Seige actually.

What happens when you turn up the difficulty? Do enemies get MORE HP? I'm not looking to need 200 APM like a Starcraft match, would rather have the "RPG" difficulty be raised; i.e. more HP, more need for targetting specific weaknesses, more need to consume inventory items and mana, etc.
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