It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I've played this game for 20 hours so far, 5 in game years, and I woudl say I'm doing okay money-wise, got a hull with 800 cargo/structure and some good equipment. In the ranger rating screen it even says I have max wealth and weapons (Whatever the game use to calculate these two bars...)

But I don't see to be getting much experience, I've mostly doing courier missions for the governments, but I've only got 10k experience so far, which isn't really that much.considering I only got to upgrade each of my stats once. Even with my 800 hull and fragmentation weapons, if the enemy has a good repair droid and combat skills, I can literally do 0 damage per turn. (Mostly against pirates though, which I've read from some other posts they aren't very much balanced...)

But I'm still 45th ranked ranger and every ranger center or planet I visit, the government or captain always says I suck as a ranger, I've just recently achieved Cadet rank and got a relatively better robotic grabber (Forgot the name, the thing to grab stuff on space) but having better range really isn't very useful for me. I also got 3 research probes which I read somwhere can be extremly lucrative if you got lucky... Well, I guess I haven't gotten any luck yet, other than a much better fragmentation weapon whicih when upgraded in a research center increased its max damage to 60, much better than the other 40 max damage weapons I had.

I have some dominators and pirates kills, though not much, about 10 to 15 kills if I remember correctly. And 1 system liberated, though that was at the start of the game and I mostly scavenged what the military left behind.So, how much does combat earn in experience? I've been trying to join a military attack for quite some time now, but the military seems to have gotten a bit incompetent since the start of the game, mostly losing systems to pirates left and right. And every attack they tried that I was there present, they sent something like 5 ships against 30 pirates. So I obviously reloaded and did something better with my life. There's also 3 dominators systems in the east (or whatever direction is right in space) of my known galaxy which since I bought that map, the coalition has been attacking those three systems for quite some time, but not once did they liberated one of them.

Also, I got something, don't remember if it was in a blackhole or with research probes, but when I used it, it summoned a dominator invasion. And it seems to be constantly charging its energy. I assume that the higher its charge, the bigger the invasion? I've only used it once (without counting the test use where I reloaded) to make the dominators conquer one of the pirate systems. But if it has a very low charge, could I actually use it to summon a very small force and grind dominators?

TL;DR. How to earn experience without doing boring courier missions which net at most 1000 experience?

And btw, very good game. :D
Post edited June 02, 2020 by lwcasss
This question / problem has been solved by squid830image
from what i remember joining a military raid on a pirate or dominator system can get you a fair bit
if you can kill some of the enemies and if the raid is successful

you should also get a little from each pirate and dominator kill

government missions is another way as you mentioned
avatar
lwcasss: I've played this game for 20 hours so far, 5 in game years, and I woudl say I'm doing okay money-wise, got a hull with 800 cargo/structure and some good equipment. In the ranger rating screen it even says I have max wealth and weapons (Whatever the game use to calculate these two bars...)

But I don't see to be getting much experience, I've mostly doing courier missions for the governments, but I've only got 10k experience so far, which isn't really that much.considering I only got to upgrade each of my stats once. Even with my 800 hull and fragmentation weapons, if the enemy has a good repair droid and combat skills, I can literally do 0 damage per turn. (Mostly against pirates though, which I've read from some other posts they aren't very much balanced...)

But I'm still 45th ranked ranger and every ranger center or planet I visit, the government or captain always says I suck as a ranger, I've just recently achieved Cadet rank and got a relatively better robotic grabber (Forgot the name, the thing to grab stuff on space) but having better range really isn't very useful for me. I also got 3 research probes which I read somwhere can be extremly lucrative if you got lucky... Well, I guess I haven't gotten any luck yet, other than a much better fragmentation weapon whicih when upgraded in a research center increased its max damage to 60, much better than the other 40 max damage weapons I had.

I have some dominators and pirates kills, though not much, about 10 to 15 kills if I remember correctly. And 1 system liberated, though that was at the start of the game and I mostly scavenged what the military left behind.So, how much does combat earn in experience? I've been trying to join a military attack for quite some time now, but the military seems to have gotten a bit incompetent since the start of the game, mostly losing systems to pirates left and right. And every attack they tried that I was there present, they sent something like 5 ships against 30 pirates. So I obviously reloaded and did something better with my life. There's also 3 dominators systems in the east (or whatever direction is right in space) of my known galaxy which since I bought that map, the coalition has been attacking those three systems for quite some time, but not once did they liberated one of them.

Also, I got something, don't remember if it was in a blackhole or with research probes, but when I used it, it summoned a dominator invasion. And it seems to be constantly charging its energy. I assume that the higher its charge, the bigger the invasion? I've only used it once (without counting the test use where I reloaded) to make the dominators conquer one of the pirate systems. But if it has a very low charge, could I actually use it to summon a very small force and grind dominators?

TL;DR. How to earn experience without doing boring courier missions which net at most 1000 experience?

And btw, very good game. :D
If you don't mind playing the crappy RTS mini-game, those tend to give you a fair bit of experience. What makes this so good is that these missions take no game time to play (i.e. they do not advance the in-game calendar).

They're most often offered on planets in systems recently recaptured from the Dominators, so look for news items listing systems near you where this happened.

AFAIK they also give military XP (though I'm not 100% sure on this since it's been a while).

Once you're tough enough and can join in system liberation efforts, or even better later on when you're tough enough to do it yourself (with or without a posse), you can liberate a system (getting tons of XP for every kill + for liberation), then immediately land on a populated planet, get your reward, then ask for a mission. You should be offered an RTS mission straight off the bat in that case. Doing that is the fastest way to both earn XP and recapture systems. Naturally this is only useful once you've already leveled up some, or at least obtained some decent equipment.

Yes the military does tend to do really stupid things - apparently improved by recent patches, but they will still get their ass kicked early on. I tend to join in the occasional massed attack if I happen to be in the area, seeing if I can take out at least one of the smaller dominators (these are MUCH easier than pirates). If the military is getting wiped and I can't defeat the rest I just get the hell out with as much dropped dominator parts as I can, which you can sell to science bases for lots of $$$ (plus it advances the research for that dominator series, which is incredibly helpful).

If it looks like the military is actually winning (which they hopefully will at some point against dominators), even if I'm too weak to do much fighting I'll just ensure I kill at least one dominator, so that it counts as a system liberation.

Note that if you have a good rep with the military forces in the area, you can talk to them and in some cases effectively order them around. Unlike most other ships (e.g. followers), unless they're getting their ass kicked, they'll usually follow your orders for multiple turns without deviating to pick up shiny things every second turn. If you get a bunch of military ships to focus their fire, you can make the force MUCH more effective. Assuming they'll listen to you of course.

Actually, at the start - at least until you can both hold your own and you don't care about cash any more - I'd recommend only joining in attacks against dominators, as pirates are both tougher and nowhere near as lucrative (in terms of loot or experience). Dominators are much easier to kill - especially if you use the "special programs" from the military base (they'll offer these to you as you kill more of them, and you can also buy these at pirate bases).

The other advantage of taking out dominators is that both the Coalition and the Pirates will love you, so you can travel to pirate systems without getting taken hassled (as long as you're not really weak) and can take missions from them as well.


On the probes - definitely keep probing planets as often as possible, and make sure to keep the probes doing their thing until you've probed 100% of the planet's surface. Eventually, you will definitely (100%) discover something really awesome (tbh the awesomeness is debatable, but personally I really like the uniqueness of it. Not to mention the music on the bridge ;) ). Until that time, you may still discover more useful stuff, such as tranclucators (which are awesome, but I seem to only find these rarely).
avatar
squid830: If you don't mind playing the crappy RTS mini-game, those tend to give you a fair bit of experience. What makes this so good is that these missions take no game time to play (i.e. they do not advance the in-game calendar).

They're most often offered on planets in systems recently recaptured from the Dominators, so look for news items listing systems near you where this happened.

AFAIK they also give military XP (though I'm not 100% sure on this since it's been a while).

Once you're tough enough and can join in system liberation efforts, or even better later on when you're tough enough to do it yourself (with or without a posse), you can liberate a system (getting tons of XP for every kill + for liberation), then immediately land on a populated planet, get your reward, then ask for a mission. You should be offered an RTS mission straight off the bat in that case. Doing that is the fastest way to both earn XP and recapture systems. Naturally this is only useful once you've already leveled up some, or at least obtained some decent equipment.

Yes the military does tend to do really stupid things - apparently improved by recent patches, but they will still get their ass kicked early on. I tend to join in the occasional massed attack if I happen to be in the area, seeing if I can take out at least one of the smaller dominators (these are MUCH easier than pirates). If the military is getting wiped and I can't defeat the rest I just get the hell out with as much dropped dominator parts as I can, which you can sell to science bases for lots of $$$ (plus it advances the research for that dominator series, which is incredibly helpful).

If it looks like the military is actually winning (which they hopefully will at some point against dominators), even if I'm too weak to do much fighting I'll just ensure I kill at least one dominator, so that it counts as a system liberation.

Note that if you have a good rep with the military forces in the area, you can talk to them and in some cases effectively order them around. Unlike most other ships (e.g. followers), unless they're getting their ass kicked, they'll usually follow your orders for multiple turns without deviating to pick up shiny things every second turn. If you get a bunch of military ships to focus their fire, you can make the force MUCH more effective. Assuming they'll listen to you of course.

Actually, at the start - at least until you can both hold your own and you don't care about cash any more - I'd recommend only joining in attacks against dominators, as pirates are both tougher and nowhere near as lucrative (in terms of loot or experience). Dominators are much easier to kill - especially if you use the "special programs" from the military base (they'll offer these to you as you kill more of them, and you can also buy these at pirate bases).

The other advantage of taking out dominators is that both the Coalition and the Pirates will love you, so you can travel to pirate systems without getting taken hassled (as long as you're not really weak) and can take missions from them as well.

On the probes - definitely keep probing planets as often as possible, and make sure to keep the probes doing their thing until you've probed 100% of the planet's surface. Eventually, you will definitely (100%) discover something really awesome (tbh the awesomeness is debatable, but personally I really like the uniqueness of it. Not to mention the music on the bridge ;) ). Until that time, you may still discover more useful stuff, such as tranclucators (which are awesome, but I seem to only find these rarely).
Yeah, I found the RTS missions to be not that enjoyable, so I actually picked the option to not have any of those missions appear in my games, (And I don't actually enjoy RTS very much...)

I'm doing somewhat better now, the pirates had a very good start, but when the coalition got new tech the pirates started to get pushed back but it became a stalemate now, but it's still better than having the coalition lose 2 systems for every 1 they capture.

But the military is still kinda useless, the only reliable way of joining a winning invasion is when the military asks for Ranger help, even though I always seem to miss those. My ranger rank got up too, I think I"m around rank 15 to 20 or something. I've got the 800 hull ship from joining and leaving the pirates so I was wondering if I would get some good rewards from the Rangers or Military, but so far the rangers only gave me micromodules and some money from christmas and the military the military programs.

I saw a ranger with a really unique hull and was surprised to see there was an option to question him about the hull, and he said he got it from the Rangers. I wonder if I can get hulls and unique stuff like that if I get a high enough rank? I got a very good engine now and money isn't really a problem anymore, if it ever gets low I just jump around doing some missions. But I'm more interestd about unique stuff I can acquire. Like, my strongest weapons right now are Flow Blasters, which used to do the job earlier, but when everyone started using new technology, it's not that effective anymore. And I can't still take a whole dominator system yet.

Is there any way to get better and unique weapons (or hulls) before the coalition develops new tech? And for that matter, what weapons are better than others? It's very hard to test if a weapon is better than others, because the game only lists its damage and range. (Also if it's fragmentation, laser or missiles, but I don't really know the difference between those other than missiles use ammo.) so I have no idea if Flow Blasters are that great, looking around the Search function, it seems there are other weapons lying around, stuff like Disintegrator and Multiresonators, I tried using the later because I read it was an AoE weapon in the game manual, but it didn't feel that good compared to the flow blasters and it was much heavier so my ship took some speed penalty.

I'm gonna try the Desintegrators soon because I read it was the highest damage/range single enemy hitting weapon in the game, but when you guys say that late-game I should be able to take entire dominator systems by myself, you're probably talking about AoE weapons, right? Which weapons are those, and is it possible to get them before the coalition develops new tech?
avatar
squid830: If you don't mind playing the crappy RTS mini-game, those tend to give you a fair bit of experience. What makes this so good is that these missions take no game time to play (i.e. they do not advance the in-game calendar).

They're most often offered on planets in systems recently recaptured from the Dominators, so look for news items listing systems near you where this happened.

AFAIK they also give military XP (though I'm not 100% sure on this since it's been a while).

Once you're tough enough and can join in system liberation efforts, or even better later on when you're tough enough to do it yourself (with or without a posse), you can liberate a system (getting tons of XP for every kill + for liberation), then immediately land on a populated planet, get your reward, then ask for a mission. You should be offered an RTS mission straight off the bat in that case. Doing that is the fastest way to both earn XP and recapture systems. Naturally this is only useful once you've already leveled up some, or at least obtained some decent equipment.

Yes the military does tend to do really stupid things - apparently improved by recent patches, but they will still get their ass kicked early on. I tend to join in the occasional massed attack if I happen to be in the area, seeing if I can take out at least one of the smaller dominators (these are MUCH easier than pirates). If the military is getting wiped and I can't defeat the rest I just get the hell out with as much dropped dominator parts as I can, which you can sell to science bases for lots of $$$ (plus it advances the research for that dominator series, which is incredibly helpful).

If it looks like the military is actually winning (which they hopefully will at some point against dominators), even if I'm too weak to do much fighting I'll just ensure I kill at least one dominator, so that it counts as a system liberation.

Note that if you have a good rep with the military forces in the area, you can talk to them and in some cases effectively order them around. Unlike most other ships (e.g. followers), unless they're getting their ass kicked, they'll usually follow your orders for multiple turns without deviating to pick up shiny things every second turn. If you get a bunch of military ships to focus their fire, you can make the force MUCH more effective. Assuming they'll listen to you of course.

Actually, at the start - at least until you can both hold your own and you don't care about cash any more - I'd recommend only joining in attacks against dominators, as pirates are both tougher and nowhere near as lucrative (in terms of loot or experience). Dominators are much easier to kill - especially if you use the "special programs" from the military base (they'll offer these to you as you kill more of them, and you can also buy these at pirate bases).

The other advantage of taking out dominators is that both the Coalition and the Pirates will love you, so you can travel to pirate systems without getting taken hassled (as long as you're not really weak) and can take missions from them as well.

On the probes - definitely keep probing planets as often as possible, and make sure to keep the probes doing their thing until you've probed 100% of the planet's surface. Eventually, you will definitely (100%) discover something really awesome (tbh the awesomeness is debatable, but personally I really like the uniqueness of it. Not to mention the music on the bridge ;) ). Until that time, you may still discover more useful stuff, such as tranclucators (which are awesome, but I seem to only find these rarely).
avatar
lwcasss: Yeah, I found the RTS missions to be not that enjoyable, so I actually picked the option to not have any of those missions appear in my games, (And I don't actually enjoy RTS very much...)

I'm doing somewhat better now, the pirates had a very good start, but when the coalition got new tech the pirates started to get pushed back but it became a stalemate now, but it's still better than having the coalition lose 2 systems for every 1 they capture.

But the military is still kinda useless, the only reliable way of joining a winning invasion is when the military asks for Ranger help, even though I always seem to miss those. My ranger rank got up too, I think I"m around rank 15 to 20 or something. I've got the 800 hull ship from joining and leaving the pirates so I was wondering if I would get some good rewards from the Rangers or Military, but so far the rangers only gave me micromodules and some money from christmas and the military the military programs.

I saw a ranger with a really unique hull and was surprised to see there was an option to question him about the hull, and he said he got it from the Rangers. I wonder if I can get hulls and unique stuff like that if I get a high enough rank? I got a very good engine now and money isn't really a problem anymore, if it ever gets low I just jump around doing some missions. But I'm more interestd about unique stuff I can acquire. Like, my strongest weapons right now are Flow Blasters, which used to do the job earlier, but when everyone started using new technology, it's not that effective anymore. And I can't still take a whole dominator system yet.

Is there any way to get better and unique weapons (or hulls) before the coalition develops new tech? And for that matter, what weapons are better than others? It's very hard to test if a weapon is better than others, because the game only lists its damage and range. (Also if it's fragmentation, laser or missiles, but I don't really know the difference between those other than missiles use ammo.) so I have no idea if Flow Blasters are that great, looking around the Search function, it seems there are other weapons lying around, stuff like Disintegrator and Multiresonators, I tried using the later because I read it was an AoE weapon in the game manual, but it didn't feel that good compared to the flow blasters and it was much heavier so my ship took some speed penalty.

I'm gonna try the Desintegrators soon because I read it was the highest damage/range single enemy hitting weapon in the game, but when you guys say that late-game I should be able to take entire dominator systems by myself, you're probably talking about AoE weapons, right? Which weapons are those, and is it possible to get them before the coalition develops new tech?
The pirate missions:
- give pretty good rewards
- give a choice of awesome (unique) hulls - possibly the best in the game. I think it's the second-to-last pirate rank that gives these.
- often include text adventures which are unique to the pirate promotion chain (IMO the best part of the game, though I know some people don't like them).
- are actually required if you want to "defeat" the pirates. So it's pretty much required to get to the highest rank and go through the final pirate mission. Though you can (depending on your choices in that mission) opt to join them as their leader instead. Becoming their leader gives some cool benefits, but typically by then you'll have probably defeated most threats and/or are already extremely powerful, so it's of limited use.
- Note that for some of these missions, you have a choice to either complete the mission as ordered, or to instead be a double-agent for the coalition (which generally requires doing something differently). It changes who gives you the reward - if helping the coalition, they provide the actual reward instead of the pirates (but you still climb the pirate ranks). This includes the hulls I mentioned above - if completing that mission in favour of the coalition, they'll reward you the hulls (and the hulls will be different, but still among the best, and also unique).

Any hulls or tech you get - from the coalition or the pirates - will always be limited by tech level. Even the "secret" hull you can find via probes will be limited in size based on the current tech level (so it may be worth waiting for the level to max out before you actually order it).

It is possible to get, since one of the recent patches, drops from the dominators that are beyond the current galactic tech level - but I don't think it's possible to get them modified or repaired until the galactic tech level gets high enough. Also they require nodes (typically LOTS of nodes) to repair and/or modify.

The best weapons by far are the three unique dominator weapons. Two of them are AOE (IIRC), while one is just a massive torpedo (useful, but nowhere near as good as the others). Vertix is IMO the best, some players stack five of them on a ship and become unbeatable. Be prepared to pay tons of nodes to keep them operational though.

And yes, AOE weapons are definitely the best. Desintigrators are pretty meh if you ask me.

Note that weapons change their usefulness inside black holes (where you fight those arcade battles). Black holes are also the best place to get artifacts easily, but you can still get them from probing planets or as rewards for missions. Flow blasters, for example, while pretty average normally, are probably the best weapon for black hole battles. If you can spare the hull space, it's worth keeping a couple in the hold for those battles, either that or keeping them on a planet you can get to easily.

Definitely check out the manual (manualEng.exe in your SR2 directory), it doesn't go into incredible detail, but it provides a good overview of all the weapons in the game, and it's mostly accurate.