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Hey guys,

Here's a quick issue I came across, but managed to solve. The reason I am putting it here is in-case any of you come across this, and don't know how to solve the issue.

Towards the end of the game, when you reach the tapeworm in Stellar's body, there is a part where you climb down to get closer to the worm. At this point, the game screen scrolls downwards, and for me it scrolled so quickly, that the entire game screen was all the way at the top of my monitor. When trying to load a saved game, the load screen also was situated all the way up, forcing me to close the game completely, and restart.

* View attached image to see what I mean. *

To Solve : Press Alt-ENTER to enter WINDOWED mode. (I am presuming you are in FULLSCREEN mode), and press CTRL-F11 to turn the game cycles down. I had to bring them down to about 20%. (You will see the cycles on the title bar of the game window either in amount or percentage form, I'm not sure), in any case, bring the cycles down. Now when the game screen scrolls, it will do so at a much slower rate.

Of course you can turn the cycles up/down while still in FULLSCREEN mode, but it's easier to monitor the cycles amount/percentage if they are being displayed on the title bar in WINDOWED mode.

I hope this helps some of you if you come across this issue.

Cheers

:)

-Karsten
Attachments:
sq.png (25 Kb)
Thanks for your tip! I wouldn't have been able to finish the game otherwise :-)
Thank you! I had to bring it down to 1% but it worked.
Does this problem persist when running through ScummVM? I’m asking since the latest update for this game switched the prepackaged emulator/interpreter from DOSBox to ScummVM.
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SirYodaJedi: Does this problem persist when running through ScummVM? I’m asking since the latest update for this game switched the prepackaged emulator/interpreter from DOSBox to ScummVM.
There should not be any speed related issues like this when running it through ScummVM.
If there still are issues, these should be reported to us and we will fix them.
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SirYodaJedi: Does this problem persist when running through ScummVM? I’m asking since the latest update for this game switched the prepackaged emulator/interpreter from DOSBox to ScummVM.
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m_kiewitz: There should not be any speed related issues like this when running it through ScummVM.
If there still are issues, these should be reported to us and we will fix them.
A little off topic but should I report a sound bug when running space quest 4 with ScummVM on win 10?

Here is a recording i did of the bugged effects. midi is fine.

https://www.youtube.com/watch?v=zw2IT-13bIE&feature=youtu.be