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Sometimes while in battle, especially if there are a good number of object around the game slow down for a few seconds tremendously, then continue as nothing

Reducing Debries Quantity didn't help

As anyone else got this problem?
Yes; Although it was far more prevalent in the mod Big Fight For Beef.

The problem is probably each bullet has it's own object and tracking, and when you shoot a high rate weapon (like three dozen machine guns from all your ships) it slows down considerably.

Set it to Dx9, and try turning off extra background effects, like planets and area ambiance and stuff...

Or avoid certain weapons and don't get in as big of fights...
Still does it, i also noticed that, albeit more rarely, sometimes the game slowdown even when i am near my mothership doing nothing, or while attempting a new ship design while the hangar screen is open....

It seems that this game has problem with managing memory, as no other game i have does this
I will make a guess that each bullet creates a new object (as I mentioned). In C++ and the like, first you have to allocate memory from the heap, then you have to instantiate it. Then each of them have to be cycled through for their movements. Then when they are done they get removed and flushed from the system. Not a problem when there's a few going on, or it does a bunch of them during a loading screen or something, but when it's happening constantly this is the sort of thing you get.

Of course it could just be the sheer number of objects and each bullet has to do a test to see if it hit something that could have been tiny, small, medium, large, or huge sized, and depending on if it's rotated.... not sure what kinds of calls are needed to the DirectX API for assigning them and having it draw them out....