Posted June 05, 2020
high rated
Space Haven Alpha 8 - The Water Update out now!
We've got another update for you to Space Haven Alpha 8. Water has been one of the most discussed topics since the Early Access release of Space Haven.
Read all about it here:
https://steamcommunity.com/games/979110/announcements/detail/2238799224753073389
Full Patch Notes:
[version] 0.8.20
* New facility: Water collector. Turns water vapor back to liquid water.
* New Gas: Water vapor.
* Game rebalance: Reduced water consumption for crops (-30%).
* Crew members and crops now exhale water vapor.
* New Feature: Automatic system readiness level manager.
* Made some improvements to hull removing.
* Turrets and scanners no longer fire into empty space on continous fire.
* Oxygen generators will now warn if they cannot raise the oxygen level enough.
* Fixed an issue with recruited prisoners having the ability to do jobs even with a zero skill level.
* Fixed a problem when extra items are on a blueprint building area and they are then moved outside of the ship.
* Fixed a problem with some repairs never being done.
* Fixed a problem with trading.
* Fixed aliens spawning even if none was selected in the game settings.
* Fixed a problem with crew ending outside of the ship when loading a saved game.
Have a great weekend, Spacefarers! Enjoy the new update and see you in the next one. =)
We've got another update for you to Space Haven Alpha 8. Water has been one of the most discussed topics since the Early Access release of Space Haven.
Read all about it here:
https://steamcommunity.com/games/979110/announcements/detail/2238799224753073389
Full Patch Notes:
[version] 0.8.20
* New facility: Water collector. Turns water vapor back to liquid water.
* New Gas: Water vapor.
* Game rebalance: Reduced water consumption for crops (-30%).
* Crew members and crops now exhale water vapor.
* New Feature: Automatic system readiness level manager.
* Made some improvements to hull removing.
* Turrets and scanners no longer fire into empty space on continous fire.
* Oxygen generators will now warn if they cannot raise the oxygen level enough.
* Fixed an issue with recruited prisoners having the ability to do jobs even with a zero skill level.
* Fixed a problem when extra items are on a blueprint building area and they are then moved outside of the ship.
* Fixed a problem with some repairs never being done.
* Fixed a problem with trading.
* Fixed aliens spawning even if none was selected in the game settings.
* Fixed a problem with crew ending outside of the ship when loading a saved game.
Have a great weekend, Spacefarers! Enjoy the new update and see you in the next one. =)
Post edited June 05, 2020 by AdmiralGeezer