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Space Haven Alpha 13 now in Experimental Branch!

Experimental Spacefarers, we call upon you to test Alpha 13 and all the new features :)

Joining Experimental is done as follows On GOG

* Use GOG Galaxy and open the preferences for Space Haven, next to the play button
* Choose Manage Installation
* Choose Configure
* Select "Experimental" from the beta channels.

NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

See here what's new in the experimental build:
https://steamcommunity.com/games/979110/announcements/detail/2878353577823356922

Patch Notes

A new Research System

* A new Research System with a new structure for the research tree.
* Multi-Staged Research modules - Exploration, examinations, experiments and spending time at the classic research lab can all be tied together.
* Improved Research User Interface - Added the same style of tooltips as seen in the build menu, with detailed information about the facility or item you are about to unlock.
* A Research Station - You will be able to order basic research as a service to aid your efforts to unlock new technology.

A more Elaborate Accidents System

* A more elaborate Accidents System - More possibilities, and also a range of conditions they may lead to in crew members.

New Aliens related Stuff

* Alien data sheets - You can now gain more information about the various alien entities through research.
* You can find a new crew member trapped in an alien wall cocoon aboard a derelict ship.
* Alien infections - Crew members trapped in alien bases may be at risk of carrying alien infections. If your own crew members become wall plastered in an alien base they are also at risk of being infected.
* Alien hives have a chance of having a wall-cocooned crew member from another faction. This crew member can be saved by the player and added to the crew.

A New Start Scenario and Modifications

* A new Start Scenario: The new start scenario allows the player to jump in and start playing with a small hyperspace capable spaceship. This scenario is intended for player wanting a quick start into the exploration phase of the game.
* The Abandoned Mining Station start now has some resource rules set from the beginning on the industry facilities in the industry area.

New Services offered by NPC Factions

* New Service: Research service available at the research station.
* New Service: Medical service available, the civilians often offer aid regarding health issues.
* New Service: Food service, let your crew dine on the farming station for a fee.

New Facilities and Objects

* New Facility: The Body Storage - The body storage is a facility used for the storage of human and alien corpses awaiting to be further processed.
* New Facility: The Robot Storage - The robot storage is a facility used for the storage of robot and android corpses awaiting to be further processed.
* New Facility: The Robot Workbench - The robot workbench is a facility used to pick apart robot and android remains, and scrap them for any usable resources that can be found.
* New Facility: The Research Workbench - The Research workbench is used for reverse engineering purposes, supporting research efforts to discover new technologies.
* Added cover objects, which can be used to create fortifications and defense positions against boarding partys.

New Character Conditions

* New Character Condition: Messing up - A general bummer type of feeling from screwing up some process. Impacts mood for a time period.
* New Character Condition: A general Injury - Impacts health, safety, mood as well as workspeed and accuracy.
* New Character Condition: Broken arm - Prevents the crew member from working for a time period, but still allows them to fire a weapon if it is absolutely needed, although with a great penalty to accuracy.
* New Character Condition: Burned hands - Ouwie! Accidents may cause a crew member to burn their hands, causing issues like not being able to work for a time period.
* New Character Condition: Vision loss - Partial vision loss. Impacts mood, workspeed and accuracy for a time period.
* New Character Condition: Inhaling toxic fumes - Impacts mood, health and prevents the crew member from sleeping for a time period.
* New Character Condition: Exposure to loud noise - Impacts mood and health for a time period.
* New Character Condition: Chronic Wounds - These types of wounds will accumulate with time as crew members get battle wounds. Needs a medical bed to recover.
* New Character Condition: Knocked Unconscious - An accident may knock your crew member unconscious for a while.

New Character Backstories

* New Character Backstory: Game Developer - Generally pretty good in research and operations.
* New Character Backstory: Astronaut - Generally quite good in piloting, research and chemistry. Immune to traits: Clumsiness, wimp and lazy.
* New Character Backstory: Psychologist - Generally good intelligence and perception. Immune to traits: Antisocial, nyctophilia, neurotic and neediness.
* New Character Backstory: Comedian - Their wits mean they are often quite intelligent and have good perception. Immune to the antisocial trait.
* New Character Backstory: Brewmaster - Fair intelligence and good minimum skills in farming.
* New Character Backstory: Electrician - Good intelligence and perception. Good minimum skills in research and industry.
* New Character Backstory: Prizefighter - Brave and high in zest (energy). Fair minimum skills in weapons. Immune to traits: Wimp, suicidal and peaceloving.
* New Character Backstory: Athlete - High in zest (energy) and good minimum skill in logistics. Immune to the trait lazy.

A New Difficulty Level And Customizable Challenge Settings

* Added a new difficulty level, a brutal difficulty aimed to give a challenge for experienced players. (Currently in the A Small Hope start scenario, coming later to others)
* Implemented adverse side effects for crew members from making interstellar travels (Between star system clusters) without a hypersleep chamber.
* Added a way to customize the severity of the interstellar travel sickness condition in the game customization menu.
* Added a new setting to the game customization menu related to dismantling facilities. When enabled: Dismantling a facility on your own ship will return all building blocks used. Accidents may still break a part in the process. If disabled: * * Dismantling will return scrap instead, although moving a facility is still possible. Dismantling facilities will return all building blocks on peaceful to normal difficulties, while Harsh and Brutal will return scrap. This can be customized by the player in the game customization menu.

Balancing

* Balancing: Implemented a random variance balancer, which eliminates edge cases related to how resources and other elements spawn in the game.
* Balancing: Hypersleep chambers consume less energy rods than before.
* Balancing: Rebalanced all character backstory minimum attributes.
* Balancing: Infra scrap yield from derelict ships has been way too high. The yield of infra scrap from derelict ships has been more than halved. Combined with a modification to make salvaging 25% faster than the normal dismantle, this will speeden up stripping a derelict as the process will be faster and the number of crates to burden logistics will be much smaller.

NPC Additions

* Added new mini ships for each NPC faction, these ships are generally without ship-to-ship combat weaponry and will resort to boarding when attacking.
* Edited all NPC ships to have some fortification and defense positions for boarding situations.
AI: Crew members on NPC spaceships seek out fortifications to try to guard against boarding partys.

Miscellaneous Additions and Fixes

* Implemented a way to breach/dismantle doors in combat situations.
* Implemented a quick inventory for characters, which will allow the player to quickly change between the primary and secondary weapons.
* Added a brightness setting to the game options.
* Added the statistics button to the Data logs menu.
* Added a search bar in the build menu. You can now simply type the name of the facility you want to build!
* Improved the scenario guide messages. You can now simply click on the mentioned menu path to automatically open the right category to find the facility/tool.
* Fixed a rounding error bug with weapon and monster bite damages. These damages have been altered shightly.
Added new translations.
* Fixed bugs.
Post edited September 23, 2021 by AdmiralGeezer
excellent stuff!
Keep up the good work.