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Greetings, Spacefarers!

A week has passed since Space Haven was released into Early Access. It has been a nervous and stressful time for us, preparing for the release and hoping everything will work out smoothly.

We want to thank all of you for playing the game and sending us so much feedback, as well as reporting bugs for us to fix. And fixing is what we've been doing, and we have a patch out today once again!

Hopefully we did not introduce any new bad ones =) Just let us know and we will take care of it. We want to wish you a great weekend playing Space Haven, and we look forward to bringing you news of new content for the game.

Read all about it here:
https://steamcommunity.com/games/979110/announcements/detail/2224161905045008993

Full Patch Notes:

[version] 0.8.19

Default keybindings for rotation swapped between Q and E. Q is now CCW and E is CW. These seemed to be mirrored from what they should have been.
The game now pauses when an enemy ship enters the sector. (This is for you writing a review of falling asleep mid play and pirates getting you in the meantime =) )
Fixed a bug with seeing enemy outlines when docking a shuttle to a derelict after loading a save.
Fixed a bug with being able to place an In-floor Power Node overlapping other blueprints. (On top of each other)
Fixed a problem with crew members not working when energy was below a treshold. (Crew members will be more effective now!)
Fixed a problem with trades not starting.
Fixed a bug with binding a ship to a group.
Fixed a problem with a mining pod becoming stuck after relocating.
Fixed a crash when loading a saved game
This is super cool, thank you for posting update notes change log here on gog forums! = )
(I posted a big 6 thread review for you bugbyte!) = )