Posted October 10, 2020
Due to the game mechanics, the most efficient ship design is a really big square. This could be changed by having more modules use exterior space the way the hyperspace drive and airlock do. Making the perimeter of the ship as much of a resource as the area would lead to more interesting decisions about how to build. This might even make having multiple ships worth the trouble. Things like shields, hull integrity, solar panels, shuttles, and mining pods would be good candidates for external modules. Admittedly this would be a lot of work, but I think the boring ship designs really need to be dealt with.