Posted January 27, 2017
high rated
First of all, this thing won't let me post links for some reason, so replace [] with . where needed.
This patch was initially developed to allow the game to run through dgVoodoo DirectX Wrapper. Since then, it has been updated so it runs better through native DirectX APIs as well.
It's based on retail version of the game, but should work fine with GOG version as well after adding some missing files. I noticed GOG version has some issues, like inability to change gamma with F2 and F3 keys, crashing on certain configurations, doesn't work on AMD cards without starting the game on single core, EAX enabled executable doesn't work and there appears to be glitches in-game, eg. in the first cutscene, ferryman goes around the house, then walks through solid door to enter the house, doesn't happen with original.
It can be downloaded from http[]//community[]pcgamingwiki[]com/files/file/844-soulbringer-better-directx-compatibility-patch/
Just follow the instructions carefully, game executable files shouldn't require any other compatibility settings other than those mentioned, and even then not all of them are needed if you run the game via dgVoodoo.
dgVoodoo basically makes the game run via DirectX 11, but DirectX 10.1 compliant graphics card is sufficient. It can be downloaded from http[]//dege[]freeweb[]hu/dgVoodoo2.html and the discussion forum is at http[]//www[]vogons[]org/viewforum.php?f=59 You set it up by extracting DDraw.dll and D3DImm.dll from MS folder to your Soulbringer installation folder. Then you can use the included setup utility program to change some settings, you can set scaling mode to Stretched, keep Aspect Ratio and disable the watermark on the DirectX tab (watermark is there by default so you know the wrapper works).
Current version of dgVoodoo has some issues with intro cinematics, these will be resolved in the next version, whenever it comes out. There is also the possibility of future version fixing the issues with blurry text in DX6 and DX7 modes, at least that's the plan.
One more thing, you should also download https[]//drive[]google[]com/open?id=0B2DPRdP0LBDGMC0yeng5Qkc1Mk0 It includes a missing cinematic, newer version of one of game script files, which is probably a small bug fix of some sort and some English language files. Can't really tell what's the practical difference between those and the ones bundled with GOG version, other languages have identical files between versions.
I hope this helps someone. I got the game running flawlessly on 3 different machines at home, all running Windows 10 and having graphics cards from NVIDIA, AMD and Intel.
This patch was initially developed to allow the game to run through dgVoodoo DirectX Wrapper. Since then, it has been updated so it runs better through native DirectX APIs as well.
It's based on retail version of the game, but should work fine with GOG version as well after adding some missing files. I noticed GOG version has some issues, like inability to change gamma with F2 and F3 keys, crashing on certain configurations, doesn't work on AMD cards without starting the game on single core, EAX enabled executable doesn't work and there appears to be glitches in-game, eg. in the first cutscene, ferryman goes around the house, then walks through solid door to enter the house, doesn't happen with original.
It can be downloaded from http[]//community[]pcgamingwiki[]com/files/file/844-soulbringer-better-directx-compatibility-patch/
Just follow the instructions carefully, game executable files shouldn't require any other compatibility settings other than those mentioned, and even then not all of them are needed if you run the game via dgVoodoo.
dgVoodoo basically makes the game run via DirectX 11, but DirectX 10.1 compliant graphics card is sufficient. It can be downloaded from http[]//dege[]freeweb[]hu/dgVoodoo2.html and the discussion forum is at http[]//www[]vogons[]org/viewforum.php?f=59 You set it up by extracting DDraw.dll and D3DImm.dll from MS folder to your Soulbringer installation folder. Then you can use the included setup utility program to change some settings, you can set scaling mode to Stretched, keep Aspect Ratio and disable the watermark on the DirectX tab (watermark is there by default so you know the wrapper works).
Current version of dgVoodoo has some issues with intro cinematics, these will be resolved in the next version, whenever it comes out. There is also the possibility of future version fixing the issues with blurry text in DX6 and DX7 modes, at least that's the plan.
One more thing, you should also download https[]//drive[]google[]com/open?id=0B2DPRdP0LBDGMC0yeng5Qkc1Mk0 It includes a missing cinematic, newer version of one of game script files, which is probably a small bug fix of some sort and some English language files. Can't really tell what's the practical difference between those and the ones bundled with GOG version, other languages have identical files between versions.
I hope this helps someone. I got the game running flawlessly on 3 different machines at home, all running Windows 10 and having graphics cards from NVIDIA, AMD and Intel.
Post edited February 05, 2017 by UCyborg