It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
General

Q: What is the scope of the demo?
A: The demo consists of a small map (~5% of the final game) and a level cap of 3, it has no ending and its purpose is to familiarize yourself with most of the game's mechanics to see if the game might be a good fit. Aside from the bigger map, the full game also introduces god battles mid to late game.

Q: I can't seem to find a way out?
A: Use the left shift to look at tiles and try to find the stairs. When available, walk into the tile and press "z", or use the action button that will show up.

Q: I accidentally unlocked all tutorials, can I restart them?
A: Change all "true" values to "false" inside <windows drive>:\Users\<your user>\AppData\Roaming\WizardsOfTheCode\Soulash\data\tutorial_values.json

Q: Can I zoom in?
A: You can increase tile size in Options.

Q: Will the game be developed further or is it the end of development?
A: This is a complex topic, and I'll make a detailed announcement when the dust from release settles, but for now our plan is to fix bugs and add some quality of life features which will likely be our focus for the first month. Then I'll have to look at the revenue from the game and decide what can we do further. The game was released as a full version, and we believe it is great as it is, although as it is in a true roguelike nature, such games are never finished, only abandoned. We can't re-release Soulash at any point in time, as we could have done before with the Itch alpha release, and if we won't get to a certain revenue number we won't be able to continue on.

One potential direction could be going towards the stretch goals that we wanted to have in our failed Kickstarter campaign last year - Factions, Building, New Skill-based progression system, Procedural World, and Servants. In my personal opinion that would be the best direction to take the next steps, but it's a multi-year adventure, and a very high cost, maybe more suited for a sequel now. I'll decide after I know the resources we'll have, as so far I've been working essentially 2 jobs for 5 long years to deliver Soulash to you all, it's been very taxing on me, and I'll have to make a change.

Q: How to contact the developer?
A: The fastest way to discuss the game or get help is our official Discord channel (link in the game's main menu).

Q: How to mod the game, is it difficult?
A: Soulash comes with a couple of in-game editors and you can change a lot in the game through additional JSON files. It doesn't require coding knowledge to add or change things in the game. You can find instructions in the game files under Soulash/data/docs/index.html.

Technical

Q: My game starts with ASCII characters ... how do I enable graphic tileset?
A: Select Mods in Main Menu and check Core GFX, there was an error that might have caused it to be not enabled by default. This will apply changes to new games, as the world has to generate with all of the mods used.

Q: I see a green flickering screen, what's going on?
A: It's likely related to outdated drivers, please first make sure your graphics drivers are updated to the latest version, for example using Nvidia experience for GeForce users.

Q: My game shuts down immediately and it doesn't start, what do I do?
A: Check your games directory and go to logs/errors.log, it should contain more information about potential issues. When reporting a bug, please paste the contents of such a file, at least the parts that may seem relevant.

The common one could be something like this "Mix_init error: WASAPI can't initialize audio client" - which indicates that the game can't find a sound output device - could require enabled laptop sound, headset, or loudspeakers.

If a window with BugSplat shows up, please input as many details as possible that could have caused the crash.

Q: I see a black console window and a white window opens up, the game is stuck and doesn't start
A: On some machines, the first execution of Soulash can take a moment, there are a lot of data files and assets to load and Windows optimizes this on further starts. Try to leave it for a couple of minutes before closing.

Gameplay

Q: I don't really feel tank controls. Are there any plans for an alternative movement?
A: Camera-relative controls are available in the Options -> Key.

Q: I really don't like durability, can we toggle it off?
A: In v1.0.10 coming soon there will be difficulty settings where it will be possible to increase the durability of items. Removing durability through Entity Editor from all items is also possible by simply disabling the "Durability" component (see Soulash/data/docs/index.html for instruction).

Q: I'm having a hard time starting, can't escape, my weapons break constantly, I'm dying too soon...
A: Try an easy character first, for example, a full-strength orc berserker with rage will destroy early enemies and give you an easier time to familiarize yourself with different mechanics, tactics, and enemies, while quick kills will ensure the weapons dropped by your foes will not be already broken. Some characters are more difficult than others, but all are viable.

Q: My tools keep breaking due to autoequip. Can I do something about it?
A: The way autoequip works is that the next viable weapon is selected by scanning the backpack grid from the top left, moving to the right, and ending at the bottom right. The same types of items are prioritized (if you have a bow equipped, it will try to replace with another bow if possible). Place them near the bottom right corner of your backpack or on the second page to preserve your tools.

Q: Are enemies respawning?
A: No, everyone is generated during the world creation process including their gear, you can kill everyone in the world and the world will be empty.

Q: Can I set up a base?
A: You can take over an area by clearing everyone there. The items left there will not disappear.
Post edited April 28, 2022 by Godfryd123
Are you the game's developer, or did you just copy this from some other place? If the latter, please ignore everything after this point. If the former, please contact gog and ask them to flag you as a develope in the forumr. Developers' posts have orange text.
avatar
Godfryd123: Q: What is the scope of the Steam demo?
This isn't Steam. I assume the demo you provide here is the same, though, so I guess that's just a copy/paste error.

Q: I really don't like durability, can we toggle it off?
A: It's possible to remove or tweak durability through in-game modding editors, also check Steam Workshop, it might be already available.
Steam workhops are restricted (at least) three ways that I know of: requiring a Steam account, requiring ownership on the game on Steam, and using Steam-tied hooks to load mods. One or all of these restrictions can be removed (or not created in the first place, in the case of the third), but the first two are on by default, and Steam discourages disabling them by making it hard to find out how to disable it, among other things. At the very least I am unable to download mods without a Steam account using my preferred workshop downloader. I do not want t use an on-line downloader that uses a dummy Seam account to bypass the first restriction, because it shouldn't be necessary.
avatar
darktjm: Are you the game's developer, or did you just copy this from some other place? If the latter, please ignore everything after this point. If the former, please contact gog and ask them to flag you as a develope in the forumr. Developers' posts have orange text.
I'm the developer, yes. Q&A updated, thanks!
質問があるのですが、マルチバイト化の予定はありますか?日本語化MODを作りたいのですが?

I have a question, are there any plans to make it multibyte? How can I make a Japanese-language mod?
avatar
marburry: 質問があるのですが、マルチバイト化の予定はありますか?日本語化MODを作りたいのですが?

I have a question, are there any plans to make it multibyte? How can I make a Japanese-language mod?
The game is lacking UTF 8 support right now, I plan to add it at some point.
avatar
marburry: 質問があるのですが、マルチバイト化の予定はありますか?日本語化MODを作りたいのですが?

I have a question, are there any plans to make it multibyte? How can I make a Japanese-language mod?
avatar
Godfryd123: The game is lacking UTF 8 support right now, I plan to add it at some point.
Thank you! Thank you! Thank you!
avatar
Godfryd123:
I tried the demo and it's a lot of fun!

Is there way to map a key to automatically pick up everything in the player's vicinity?

It says to use "t" to target an enemy, but is there another key to fire without having to use a mouse?
Post edited April 28, 2022 by IronArcturus
avatar
Godfryd123:
avatar
IronArcturus: I tried the demo and it's a lot of fun!

Is there way to map a key to automatically pick up everything in the player's vicinity?

It says to use "t" to target an enemy, but is there another key to fire without having to use a mouse?
There is no way to pick up everything automatically and a mouse is necessary to target.
avatar
Godfryd123: There is no way to pick up everything automatically and a mouse is necessary to target.
That's too bad. I think a lot of players would like the option to play with just a keyboard like in Brogue.

Would it be possible to add more keyboard commands in a later version?
avatar
Godfryd123: There is no way to pick up everything automatically and a mouse is necessary to target.
avatar
IronArcturus: That's too bad. I think a lot of players would like the option to play with just a keyboard like in Brogue.

Would it be possible to add more keyboard commands in a later version?
More commands could be added, but playing without a mouse is very unlikely as it would require a complete UI redesign.
avatar
Godfryd123: More commands could be added, but playing without a mouse is very unlikely as it would require a complete UI redesign.
More commands would definitely help the game!

Also, since the game is currently using a mouse, would it be possible to click to a location and then the player would auto-walk to there? It could be set to use left-click to move and right-click to get info on the tile.
Post edited April 29, 2022 by IronArcturus
avatar
IronArcturus: Also, since the game is currently using a mouse, would it be possible to click to a location and then the player would auto-walk to there? It could be set to use left-click to move and right-click to get info on the tile.
I don't think it would fit the game well due to directional sight.
avatar
Godfryd123: I don't think it would fit the game well due to directional sight.
Maybe the character will only auto-walk to the location if it's within sight?
avatar
IronArcturus: snip
avatar
Godfryd123: snip
Hi, will you be bringing part 2 to gog?

Forgot to ask, what game engine for part 2 are you using?
Post edited December 19, 2023 by Shmacky-McNuts