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I'm mostly interested in the story & experimenting with skills and army composition. And there are really lots and lots of minor, boring fights, which I would rather automate.

But as soon as I do that, I have big losses and especially later campaign missions become impossible.

Just implementing a flat +/-50% damage for the AI to simulate "hard" or "easy" difficulty is sufficient.
Post edited May 13, 2022 by GR11
Campaign difficulty levels are coming soon!
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FirstRiderRasc: Campaign difficulty levels are coming soon!
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Thank you very much!