Posted September 24, 2015
Hi there,
I don't want to discuss this topic here, it's just my opinion: I find no fun in horror games with invincible enemies that you have to hide or run from. I think, dying in such a game breaks all the immersion and creepyness immediately because having to replay a scene, maybe even again and again, destroys the atmosphere and replaces it with frustration... For example: The dogs in Penumbra were great because you had to deal with them, find stones, block doors etc. - cool. But then again games like Outlast are just utterly frustrating and aren't scary, but annoying...
...so: In SOMA, is it a real horror game with creepy atmosphere and no / defeatable enemies or is it just another "run away and hide or die repeatedly"-type of game?
Thank you :)
I don't want to discuss this topic here, it's just my opinion: I find no fun in horror games with invincible enemies that you have to hide or run from. I think, dying in such a game breaks all the immersion and creepyness immediately because having to replay a scene, maybe even again and again, destroys the atmosphere and replaces it with frustration... For example: The dogs in Penumbra were great because you had to deal with them, find stones, block doors etc. - cool. But then again games like Outlast are just utterly frustrating and aren't scary, but annoying...
...so: In SOMA, is it a real horror game with creepy atmosphere and no / defeatable enemies or is it just another "run away and hide or die repeatedly"-type of game?
Thank you :)
Post edited September 24, 2015 by fsmcas
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