Posted September 08, 2022
Is there any well-known way to combat the fullscreen input lag in SoF1? It's awful.
I've disabled Triple Buffering, enabled ULL at the driver level, and am running the game at 120 Hz even though PCGW explicitly says not to run it past 60 Hz. It's a necessity at this point. I'll just live with the physics bugs if they show up.
I've disabled Triple Buffering, enabled ULL at the driver level, and am running the game at 120 Hz even though PCGW explicitly says not to run it past 60 Hz. It's a necessity at this point. I'll just live with the physics bugs if they show up.