Posted March 22, 2022
Howdy all,
I installed Solasta, created characters, no problem. Then started running the game --Whew! GPU went to 100% and the fans started cranking!
My system is a little older --I5 3570k with an RX 580 running Windows 7.
Now, I've run GPU benchmark software that will peg everything to see how high you can go. From my perspective, the game seems horribly optimized (ie. brute-forcing graphics with power rather than optimized code).
Yeah, Solasta is a 2020 game. And it's pretty, but for an isometric game, it seems to be over-drawing or drawing inefficiently. I don't see anything in the game which commonly uses that many resources (ie. the kind of rendering that a GPU benchmark program will throw at your GPU).
My solutions:
I set graphics to low. Didn't help. GPU was overheating***
I limited frame rate to 30fps, and that makes the game playable --but with odd GPU results: the GPU cycles between 15% and 100% every second --to create a real sawtooth graph of GPU usage over time. This is where it looks inefficient. Either it's spending way too many resources to draw one frame, or it's drawing 30 frames super fast, then waiting.
***I cleaned out some dust from my GPU. That helped. It's got three big fans on it (won't even fit in most cases). I don't have a case fan blowing on it --that would help. So on the cooling side --yeah I could probably fix that. It's more the weird over-usage constantly demanding 100% when it doesn't look like it really should.
None of my other games do this.
It's been out for a while, enough time for bug-fixes. Is this just an eternal problem with the game, or am I missing something?
I installed Solasta, created characters, no problem. Then started running the game --Whew! GPU went to 100% and the fans started cranking!
My system is a little older --I5 3570k with an RX 580 running Windows 7.
Now, I've run GPU benchmark software that will peg everything to see how high you can go. From my perspective, the game seems horribly optimized (ie. brute-forcing graphics with power rather than optimized code).
Yeah, Solasta is a 2020 game. And it's pretty, but for an isometric game, it seems to be over-drawing or drawing inefficiently. I don't see anything in the game which commonly uses that many resources (ie. the kind of rendering that a GPU benchmark program will throw at your GPU).
My solutions:
I set graphics to low. Didn't help. GPU was overheating***
I limited frame rate to 30fps, and that makes the game playable --but with odd GPU results: the GPU cycles between 15% and 100% every second --to create a real sawtooth graph of GPU usage over time. This is where it looks inefficient. Either it's spending way too many resources to draw one frame, or it's drawing 30 frames super fast, then waiting.
***I cleaned out some dust from my GPU. That helped. It's got three big fans on it (won't even fit in most cases). I don't have a case fan blowing on it --that would help. So on the cooling side --yeah I could probably fix that. It's more the weird over-usage constantly demanding 100% when it doesn't look like it really should.
None of my other games do this.
It's been out for a while, enough time for bug-fixes. Is this just an eternal problem with the game, or am I missing something?
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