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Hi,

I purchased Solasta on GOG, and am trying to run it on windows 11 on Parallels, using an M1 Max 64Gb chip. I know this is not an officially supported scenario, but normally I can run every game I tried so far, for example I'm running the Witcher 3 in 4K at all Ultra settings smoothly without glitches. Same for Dragon Age, Grimrock, or let's say, Tower of Time, to mention another recent Unity 3D title. Solasta is the first game that doesn't work. What happens is that there is a lot of geometry flickering in and out, making it impossible to figure out environments and play. Here's a video shared on Dropbox which shows what's going on:

(add dropbox.com before):
/s/jswmqmltk9fapzq/Screen%20Recording%202022-12-08%20at%2012.14.33%20PM.mov?dl=0

As you see it runs smoothly in 4K but is unplayable. I tried all possible settings/resolutions, screen modes, anti-aliasing... nothing works. Maybe I missed something? Did that happen to anyone else?

I waited to post this for a few months, trying with each update of Solasta in case there was something fixed with the graphics system, but no. Maybe there's something the devs can adjust in the Unity rendering pipeline settings that easily fixes the issue?

Also, I'd be happy to try running the actual Mac version, but it's only on Steam! I mean, I already purchased the game. Is there a way, maybe by contacting the developper, to exchange my GOG license for a Steam license so that I can install it natively on MacOS?

Thanks for any help.
Post edited December 12, 2022 by georgesdimitrov