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Yet another game update today, without a corresponding changelog update. The changelog is currently at 1.1.6 "final", so it doesn't even include the major updates from 1.2. And no, a forum post by a user is not the same as a changelog update, even if it is at least a little helpful.
Here is the list, for anyone who might be curious:

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Patch 1.2.15

Added Lockpicks to Spy & Lowlife starting equipment
Fixed voice samples not playing properly in the Character Sheet outside the Main Menu
Fixed Loot Containers not showing all items if there were more than 15 items inside them
Fixed a Game Over screen wrongly triggering when killing the last non-charmed creature in a fight where the party charmed an enemy
Fixed Kindred Spirit not correctly using the Druid's stats when summoned while in Wild Shape
Fixed a softlock that would occur when trying to resurrect an ally with a Barbarian holding the crown while raging. Barbarians can now use magic items while raging, just don't ask them to use a spell scroll unless you want it shoved in your mouth.
Fixed Druid Wild Shape UI showing incorrect HP value if the enemy monster HP scale isn't 100% in the difficulty settings
Creatures charmed by Animal Friendship now disappear at the end of the battle (like Charm Person)
Staff of Healing is now usable by druids and is a universal focus
Fixed Hide Armor +1 and Studded Leather +1 not displaying their proper title once identified
Fixed Wild Shape Badlands Eagles not having 2 attacks per round
Fixed Druids losing their buffs / Kindred Spirit if their Wild Shape goes down to 0 HP
Fixed Aid not working properly with Wild Shape
Fixed being able to use the major Gate to teleport to Caer Cyflen in the middle of the fight with Mardracht
Fixed Pilgrim's & Zealot DoT not lasting the correct duration
Fixed Counterspell Reaction pop-up sometimes not displaying the correct spell slots remaining
Fixed Guiding Winds not being applied when attacking an enemy with a spell attack
Fixed Acolyte, Veteran, Highwayman & Guard not being targetable by Heat Metal
Fixed "Stop Rage" being displayed in the combat log as ActioneStopTitle (lol typo)
Fixed creatures not being damaged by Spirit Guardians if they entered the AoE with a charge (as opposed to moving normally into the AoE)
Fixed a falling column in Monastery not pushing the PCs aside when it fell, effectively blocking them forever.
Added feedback in the combat log when Kindred Druids use Share Pain
Fixed Stone Resilience temporary HP not being removed when Stone Barbarians stop raging
Fixed Drained status (lower maximum health) being transferred to the animal form when using Wild Shape
Fixed Wall of Thorns dealing piercing damage instead of slashing damage when moving inside it
Fixed a rare instance where the mouse cursor could disappear when an error pop-up appeared, making it seem like the game froze
Fixed Dimension Doors destination visual feedback being restricted by Line of Sight
Druids, Sorcerers, Wizards & Clerics now start the game with a spell focus equipped
Fixed Charm enemies not dropping loot at the end of the fight, potentially preventing quest items from dropping
Fixed a rare issue where characters could lose their animations if a cutscene started while they jumped (how does that even happen)
Fixed Minotaurs' successful charge pausing the fight for several seconds.
Fixed Carried by the Winds still triggering when the Wind Druid's spell is counterspelled
Fixed Scroll Scribing not displaying the correct information
Fixed Bracers of Defense being sold for dirt cheap
Fixed dying enemies vanishing before their death animation played out completely
Fixed Savage Attacks not using the correct weapon dice when using versatile weapons two-handed
Fixed Heat Metal VFX not appearing when re-applying the effect on subsequent rounds
Fixed portrait not being updated when deleting and recreating a character with the same name but different face
Fixed Reckless Attack giving Barbarians advantage until the start of their next turn instead of the end of their current turn
Fixed items being too large when held in hand in the inventory viewer (those are some MASSIVE candles)
Fixed Twinned Guiding Bolt & Levitate being interrupted on both targets when one dies
Fixed traps being triggered by proxy spells (like Sunlight or Fog Cloud)
Fixed Rage damage being added when attacking using DEX with a finesse weapon
Fixed Unarmored Defense stacking with Mage Armor
Fixed Flame Blade not using WIS as spellcasting ability for attack rolls when cast by druids
Fixed Spell Focus not properly displaying their type (Arcane / Divine / Druidic)
Component Belt, Component Pouch, Component Bracers are now Universal Spell Focus (can be used by any class)
Fixed Druids playing their idle animation instead of combat animation if entering a fight in animal form and reverting to human form while in combat
Added sound when dropping items on the ground
Fixed a sequence break in the Wanderer Background Quest that could prevent the player from triggering the final fight
Fixed a rare instance where Druids would be stuck in the ground in animal form after loading a save (what the...?)
Fixed certain monster AIs not properly taking into account their movement range when deciding on an action

Dungeon Maker: Fixed ContentType sometimes disappearing from the .json file
Dungeon Maker: Fixed some doors not being compatible with Activators in Town Interior environment
Dungeon Maker: Fixed shadows flickering rapidly under certain conditions in Town Exterior environment
Dungeon Maker: Fixed the Merchant icon behaving strangely when a combat triggers nearby
Dungeon Maker: Fixed Entry Activators activating right as the player finished loading, even if they didn't click continue
Dungeon Maker: Fixed the "Y-shaped Wooden Beam" not being correctly restricted to walls


If you're running into bugs or other issues, please make sure to read our Help Thread to help us find them and squish 'em for good! You can also drop by our Discord server to ask other players for help :D

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Source: https://store.steampowered.com/news/app/1096530?updates=true&emclan=103582791464828390&emgid=3118175882204941268
Mine says its 1.2.15

And there are many games that don't post on these forums. Just as a curiosity, I looked at Frostpunk, which had recently updated within the past couple of weeks, and they don't have any for it, and I didn't see any posts of ANY changelogs. I'm not going to do a survey of my games forums to see how many do, but your saying it like its something unexpected or rare or terrible that this game doesn't forum post when I'd guess it is probably more rare when games do.
Post edited November 30, 2021 by Kohleran
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Kohleran: your saying it like its something unexpected or rare or terrible that this game doesn't forum post
I don't want forum posts. Not even of change logs. I want the official gog change log on the game page to be updated properly. As I said, it's still at 1.1.6.

edit: by game page, I mean the download page that appears in the bookshelf when you click on the game. From there, the More menu, followed by changelog. lgogdownloader downloads this, so that's not the way I usually look at it, but it's the same thing.
Post edited November 30, 2021 by darktjm
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darktjm: I want the official gog change log on the game page to be updated properly.
by game page, I mean the download page that appears in the bookshelf when you click on the game.
It's the devs who are in charge of this, not GOG, who just give them the tools (which might be bad as so few devs use them).
Post edited December 01, 2021 by ERISS
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ERISS: It's the devs who are in charge of this, not GOG, who just give them the tools.
Yes, I am aware of that. I didn't think I was implying otherwise, but to make it clear: I place the blame entirely on Tactical Adventures. Not that they would read this forum and find out I'm complaining. I have no intention of pursuing them to whatever hole they're hiding in, though.