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Hello there folks,

As we've received a few questions regarding the Mac & Linux version of Solasta on GOG, we thought it'd be better if we gave a clear answer somewhere everyone could read it. We currently do not intend to bring Solasta on Linux and Mac on GOG. As some of you may be wondering why we made that decision, I will go in more details below.

First, why no Mac version on GOG?
You are not without knowing that Tactical Adventures is a relatively small studio (less than 20 people) - which means we don't have someone dedicated to building and maintaining new versions of the game (usually called build manager). This means every time we add a new version, it complexifies and lengthens our QA time - as each version needs to be tested separately (since different bugs can creep in depending on the version) - and also makes us spend more time in debugging specific versions.

This in turn slows down everything else - working on new content, fixing bugs on the major versions (PC), etc etc. Combined with the fact that we are making very few sales with our Mac version on Steam (comparatively to our PC version), and that GOG remains much smaller than Steam in terms of playerbase, we just can't justify the cost of rolling out and maintaining a Mac version on GOG.

Second, why no Linux version (at all)?
For Linux, there are even fewer users than Mac players. On top of that, it's much less standardized than PC and Mac. There are thousands of distributions and versions for Linux, making it hard to have "a" Linux version that works for every Linux users. Also, we received the information that some users were able to play on Linux with Proton 6.3-8. This makes it even harder to justify than a Mac port, which means a Linux port is not planned for Solasta.

Hopefully that answers some of your questions!

Best,
Tactical Myzzrym
Post edited February 04, 2022 by Myzzrym
While I understand the reasoning it is disappointing that if I want the Mac version I need to use Steam. Steam on a Mac is horrible, regularly using 2-2.5GB of Ram while just looking at my library and made a store page or two.

Does the game at least run without Steam running?
Well. this one customer who purchased on GOG would like to install the game on his new Mac. Frustrating to see it available on Steam and it sounds like I have to double pay for it now. :(
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MugHug: Well. this one customer who purchased on GOG would like to install the game on his new Mac. Frustrating to see it available on Steam and it sounds like I have to double pay for it now. :(
At least it's a part of the Spring sale on Steam right now.
https://store.steampowered.com/app/1096530/Solasta_Crown_of_the_Magister/
I am very sad to hear that even though you have the mac build, you still need to cut it off that from specific distribution platform that you support on windows. As it was sad here I am disappointed to find out this after I bought it on GOG. I will try to refund on GOG and get a Steam version. But thanks for letting us know.
Post edited April 22, 2023 by kulhy
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Myzzrym: First, why no Mac version on GOG?
...every time we add a new version, it complexifies and lengthens our QA time - as each version needs to be tested separately (since different bugs can creep in depending on the version) - and also makes us spend more time in debugging specific versions.

This in turn slows down everything else - working on new content, fixing bugs on the major versions (PC), etc etc.
I'm noticing this is pattern with many new releases with Mac/Linux versions on Steam, but not on GOG.

Could you go over what GOG could do to align its developer tools with Steam's, so that it does not involve significantly more work to release for Mac/Linux version on GOG?

Cross-platform support is becoming a huge deciding factor for many purchases, with Apple Silicon Macs and the Steam Deck becoming popular. Please give some feedback to GOG, so that they can address this gap and hopefully help small studios like yourself reach full platform parity. Thanks.
Post edited October 17, 2023 by DragonDao
Hi guys. I respect your decision though I regret it.

My decision is also going to be very simple: I do not buy with Steam. It is as simple as that.

May be one day we will see a Mac version with GoG. I just wonder where are gone the days when one could buy a game from the developers site - and not going through a loading or (worst) a launcher like Steam. I just do not get the point.
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Myzzrym: This in turn slows down everything else - working on new content, fixing bugs on the major versions (PC), etc etc.
It's completely understandable and a totally fair reasoning, but does this mean that the Mac version on Steam is behind on patches/abandoned? Thanks!